Struct MouseMode
pub struct MouseMode { /* private fields */ }
Implementations§
§impl MouseMode
impl MouseMode
pub const CONFINED_HIDDEN: MouseMode
pub const CONFINED_HIDDEN: MouseMode
Godot enumerator name: MOUSE_MODE_CONFINED_HIDDEN
Trait Implementations§
§impl EngineEnum for MouseMode
impl EngineEnum for MouseMode
fn try_from_ord(ord: i32) -> Option<MouseMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<MouseMode>]
fn all_constants() -> &'static [EnumConstant<MouseMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for MouseMode
impl FromGodot for MouseMode
§fn try_from_godot(
via: <MouseMode as GodotConvert>::Via,
) -> Result<MouseMode, ConvertError>
fn try_from_godot( via: <MouseMode as GodotConvert>::Via, ) -> Result<MouseMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for MouseMode
impl ToGodot for MouseMode
§fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MouseMode
impl Eq for MouseMode
impl StructuralPartialEq for MouseMode
Auto Trait Implementations§
impl Freeze for MouseMode
impl RefUnwindSafe for MouseMode
impl Send for MouseMode
impl Sync for MouseMode
impl Unpin for MouseMode
impl UnwindSafe for MouseMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more