Struct MouseMode
pub struct MouseMode { /* private fields */ }Implementations§
§impl MouseMode
impl MouseMode
pub const CONFINED_HIDDEN: MouseMode
pub const CONFINED_HIDDEN: MouseMode
Godot enumerator name: MOUSE_MODE_CONFINED_HIDDEN
Trait Implementations§
§impl EngineEnum for MouseMode
impl EngineEnum for MouseMode
§impl Export for MouseMode
impl Export for MouseMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for MouseMode
impl FromGodot for MouseMode
§fn try_from_godot(
via: <MouseMode as GodotConvert>::Via,
) -> Result<MouseMode, ConvertError>
fn try_from_godot( via: <MouseMode as GodotConvert>::Via, ) -> Result<MouseMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for MouseMode
impl ToGodot for MouseMode
§fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for MouseMode
impl Var for MouseMode
§fn var_get(field: &MouseMode) -> <MouseMode as GodotConvert>::Via
fn var_get(field: &MouseMode) -> <MouseMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut MouseMode, value: <MouseMode as GodotConvert>::Via)
fn var_set(field: &mut MouseMode, value: <MouseMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &MouseMode) -> <MouseMode as Var>::PubType
fn var_pub_get(field: &MouseMode) -> <MouseMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut MouseMode, value: <MouseMode as Var>::PubType)
fn var_pub_set(field: &mut MouseMode, value: <MouseMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for MouseMode
impl Eq for MouseMode
impl StructuralPartialEq for MouseMode
Auto Trait Implementations§
impl Freeze for MouseMode
impl RefUnwindSafe for MouseMode
impl Send for MouseMode
impl Sync for MouseMode
impl Unpin for MouseMode
impl UnwindSafe for MouseMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more