Struct WindowMode
pub struct WindowMode { /* private fields */ }
Implementations§
§impl WindowMode
impl WindowMode
pub const WINDOWED: WindowMode
pub const WINDOWED: WindowMode
Godot enumerator name: WINDOW_MODE_WINDOWED
pub const MINIMIZED: WindowMode
pub const MINIMIZED: WindowMode
Godot enumerator name: WINDOW_MODE_MINIMIZED
pub const MAXIMIZED: WindowMode
pub const MAXIMIZED: WindowMode
Godot enumerator name: WINDOW_MODE_MAXIMIZED
pub const FULLSCREEN: WindowMode
pub const FULLSCREEN: WindowMode
Godot enumerator name: WINDOW_MODE_FULLSCREEN
pub const EXCLUSIVE_FULLSCREEN: WindowMode
pub const EXCLUSIVE_FULLSCREEN: WindowMode
Godot enumerator name: WINDOW_MODE_EXCLUSIVE_FULLSCREEN
Trait Implementations§
§impl Clone for WindowMode
impl Clone for WindowMode
§fn clone(&self) -> WindowMode
fn clone(&self) -> WindowMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowMode
impl Debug for WindowMode
§impl EngineEnum for WindowMode
impl EngineEnum for WindowMode
fn try_from_ord(ord: i32) -> Option<WindowMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [WindowMode]
fn values() -> &'static [WindowMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<WindowMode>]
fn all_constants() -> &'static [EnumConstant<WindowMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for WindowMode
impl FromGodot for WindowMode
§fn try_from_godot(
via: <WindowMode as GodotConvert>::Via,
) -> Result<WindowMode, ConvertError>
fn try_from_godot( via: <WindowMode as GodotConvert>::Via, ) -> Result<WindowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for WindowMode
impl GodotConvert for WindowMode
§impl Hash for WindowMode
impl Hash for WindowMode
§impl PartialEq for WindowMode
impl PartialEq for WindowMode
§impl ToGodot for WindowMode
impl ToGodot for WindowMode
§fn to_godot(&self) -> <WindowMode as GodotConvert>::Via
fn to_godot(&self) -> <WindowMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for WindowMode
impl Eq for WindowMode
impl StructuralPartialEq for WindowMode
Auto Trait Implementations§
impl Freeze for WindowMode
impl RefUnwindSafe for WindowMode
impl Send for WindowMode
impl Sync for WindowMode
impl Unpin for WindowMode
impl UnwindSafe for WindowMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more