Struct WindowResizeEdge
pub struct WindowResizeEdge { /* private fields */ }
Implementations§
§impl WindowResizeEdge
impl WindowResizeEdge
pub const TOP_LEFT: WindowResizeEdge
pub const TOP_LEFT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_TOP_LEFT
pub const TOP: WindowResizeEdge
pub const TOP: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_TOP
pub const TOP_RIGHT: WindowResizeEdge
pub const TOP_RIGHT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_TOP_RIGHT
pub const LEFT: WindowResizeEdge
pub const LEFT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_LEFT
pub const RIGHT: WindowResizeEdge
pub const RIGHT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_RIGHT
pub const BOTTOM_LEFT: WindowResizeEdge
pub const BOTTOM_LEFT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_BOTTOM_LEFT
pub const BOTTOM: WindowResizeEdge
pub const BOTTOM: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_BOTTOM
pub const BOTTOM_RIGHT: WindowResizeEdge
pub const BOTTOM_RIGHT: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_BOTTOM_RIGHT
pub const MAX: WindowResizeEdge
pub const MAX: WindowResizeEdge
Godot enumerator name: WINDOW_EDGE_MAX
Trait Implementations§
§impl Clone for WindowResizeEdge
impl Clone for WindowResizeEdge
§fn clone(&self) -> WindowResizeEdge
fn clone(&self) -> WindowResizeEdge
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowResizeEdge
impl Debug for WindowResizeEdge
§impl EngineEnum for WindowResizeEdge
impl EngineEnum for WindowResizeEdge
§impl FromGodot for WindowResizeEdge
impl FromGodot for WindowResizeEdge
§fn try_from_godot(
via: <WindowResizeEdge as GodotConvert>::Via,
) -> Result<WindowResizeEdge, ConvertError>
fn try_from_godot( via: <WindowResizeEdge as GodotConvert>::Via, ) -> Result<WindowResizeEdge, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for WindowResizeEdge
impl GodotConvert for WindowResizeEdge
§impl Hash for WindowResizeEdge
impl Hash for WindowResizeEdge
§impl IndexEnum for WindowResizeEdge
impl IndexEnum for WindowResizeEdge
§impl PartialEq for WindowResizeEdge
impl PartialEq for WindowResizeEdge
§impl ToGodot for WindowResizeEdge
impl ToGodot for WindowResizeEdge
impl Copy for WindowResizeEdge
impl Eq for WindowResizeEdge
impl StructuralPartialEq for WindowResizeEdge
Auto Trait Implementations§
impl Freeze for WindowResizeEdge
impl RefUnwindSafe for WindowResizeEdge
impl Send for WindowResizeEdge
impl Sync for WindowResizeEdge
impl Unpin for WindowResizeEdge
impl UnwindSafe for WindowResizeEdge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more