Struct Feature
pub struct Feature { /* private fields */ }
Implementations§
§impl Feature
impl Feature
pub const FEATURE_3D: Feature = _
pub const SCENE_TREE: Feature = _
pub const SCENE_TREE: Feature = _
Godot enumerator name: FEATURE_SCENE_TREE
pub const FILESYSTEM_DOCK: Feature = _
pub const FILESYSTEM_DOCK: Feature = _
Godot enumerator name: FEATURE_FILESYSTEM_DOCK
pub const IMPORT_DOCK: Feature = _
pub const IMPORT_DOCK: Feature = _
Godot enumerator name: FEATURE_IMPORT_DOCK
pub const HISTORY_DOCK: Feature = _
pub const HISTORY_DOCK: Feature = _
Godot enumerator name: FEATURE_HISTORY_DOCK
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Feature
impl ToGodot for Feature
impl Copy for Feature
impl Eq for Feature
impl StructuralPartialEq for Feature
Auto Trait Implementations§
impl Freeze for Feature
impl RefUnwindSafe for Feature
impl Send for Feature
impl Sync for Feature
impl Unpin for Feature
impl UnwindSafe for Feature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more