Struct ControlState
pub struct ControlState { /* private fields */ }Implementations§
§impl ControlState
impl ControlState
pub const DEFAULT: ControlState
pub const DEFAULT: ControlState
Godot enumerator name: CONTROL_STATE_DEFAULT
pub const PREFER_SLIDER: ControlState
pub const PREFER_SLIDER: ControlState
Godot enumerator name: CONTROL_STATE_PREFER_SLIDER
pub const HIDE: ControlState
pub const HIDE: ControlState
Godot enumerator name: CONTROL_STATE_HIDE
Trait Implementations§
§impl Clone for ControlState
impl Clone for ControlState
§fn clone(&self) -> ControlState
fn clone(&self) -> ControlState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ControlState
impl Debug for ControlState
§impl EngineEnum for ControlState
impl EngineEnum for ControlState
fn try_from_ord(ord: i32) -> Option<ControlState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ControlState]
fn values() -> &'static [ControlState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ControlState>]
fn all_constants() -> &'static [EnumConstant<ControlState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ControlState
impl Export for ControlState
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ControlState
impl FromGodot for ControlState
§fn try_from_godot(
via: <ControlState as GodotConvert>::Via,
) -> Result<ControlState, ConvertError>
fn try_from_godot( via: <ControlState as GodotConvert>::Via, ) -> Result<ControlState, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ControlState
impl GodotConvert for ControlState
§impl Hash for ControlState
impl Hash for ControlState
§impl PartialEq for ControlState
impl PartialEq for ControlState
§impl ToGodot for ControlState
impl ToGodot for ControlState
§fn to_godot(&self) -> <ControlState as GodotConvert>::Via
fn to_godot(&self) -> <ControlState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ControlState
impl Var for ControlState
§type PubType = ControlState
type PubType = ControlState
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ControlState) -> <ControlState as GodotConvert>::Via
fn var_get(field: &ControlState) -> <ControlState as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ControlState, value: <ControlState as GodotConvert>::Via)
fn var_set(field: &mut ControlState, value: <ControlState as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ControlState) -> <ControlState as Var>::PubType
fn var_pub_get(field: &ControlState) -> <ControlState as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ControlState, value: <ControlState as Var>::PubType)
fn var_pub_set(field: &mut ControlState, value: <ControlState as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ControlState
impl Eq for ControlState
impl StructuralPartialEq for ControlState
Auto Trait Implementations§
impl Freeze for ControlState
impl RefUnwindSafe for ControlState
impl Send for ControlState
impl Sync for ControlState
impl Unpin for ControlState
impl UnsafeUnpin for ControlState
impl UnwindSafe for ControlState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more