Struct Severity
pub struct Severity { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Severity
impl EngineEnum for Severity
§impl FromGodot for Severity
impl FromGodot for Severity
§fn try_from_godot(
via: <Severity as GodotConvert>::Via,
) -> Result<Severity, ConvertError>
fn try_from_godot( via: <Severity as GodotConvert>::Via, ) -> Result<Severity, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Severity
impl ToGodot for Severity
impl Copy for Severity
impl Eq for Severity
impl StructuralPartialEq for Severity
Auto Trait Implementations§
impl Freeze for Severity
impl RefUnwindSafe for Severity
impl Send for Severity
impl Sync for Severity
impl Unpin for Severity
impl UnwindSafe for Severity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more