Struct Severity
pub struct Severity { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Severity
impl EngineEnum for Severity
§impl FromGodot for Severity
impl FromGodot for Severity
§fn try_from_godot(
via: <Severity as GodotConvert>::Via,
) -> Result<Severity, ConvertError>
fn try_from_godot( via: <Severity as GodotConvert>::Via, ) -> Result<Severity, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Severity
impl GodotConvert for Severity
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Severity
impl ToGodot for Severity
§fn to_godot(&self) -> <Severity as GodotConvert>::Via
fn to_godot(&self) -> <Severity as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Severity
impl Var for Severity
§fn var_get(field: &Severity) -> <Severity as GodotConvert>::Via
fn var_get(field: &Severity) -> <Severity as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Severity, value: <Severity as GodotConvert>::Via)
fn var_set(field: &mut Severity, value: <Severity as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Severity
impl Element for Severity
impl Eq for Severity
impl Export for Severity
impl StructuralPartialEq for Severity
Auto Trait Implementations§
impl Freeze for Severity
impl RefUnwindSafe for Severity
impl Send for Severity
impl Sync for Severity
impl Unpin for Severity
impl UnsafeUnpin for Severity
impl UnwindSafe for Severity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more