Struct PeerState
pub struct PeerState { /* private fields */ }
Implementations§
§impl PeerState
impl PeerState
pub const DISCONNECTED: PeerState
pub const DISCONNECTED: PeerState
Godot enumerator name: STATE_DISCONNECTED
pub const CONNECTING: PeerState
pub const CONNECTING: PeerState
Godot enumerator name: STATE_CONNECTING
pub const ACKNOWLEDGING_CONNECT: PeerState
pub const ACKNOWLEDGING_CONNECT: PeerState
Godot enumerator name: STATE_ACKNOWLEDGING_CONNECT
pub const CONNECTION_PENDING: PeerState
pub const CONNECTION_PENDING: PeerState
Godot enumerator name: STATE_CONNECTION_PENDING
pub const CONNECTION_SUCCEEDED: PeerState
pub const CONNECTION_SUCCEEDED: PeerState
Godot enumerator name: STATE_CONNECTION_SUCCEEDED
pub const DISCONNECT_LATER: PeerState
pub const DISCONNECT_LATER: PeerState
Godot enumerator name: STATE_DISCONNECT_LATER
pub const DISCONNECTING: PeerState
pub const DISCONNECTING: PeerState
Godot enumerator name: STATE_DISCONNECTING
pub const ACKNOWLEDGING_DISCONNECT: PeerState
pub const ACKNOWLEDGING_DISCONNECT: PeerState
Godot enumerator name: STATE_ACKNOWLEDGING_DISCONNECT
Trait Implementations§
§impl EngineEnum for PeerState
impl EngineEnum for PeerState
fn try_from_ord(ord: i32) -> Option<PeerState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<PeerState>]
fn all_constants() -> &'static [EnumConstant<PeerState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for PeerState
impl FromGodot for PeerState
§fn try_from_godot(
via: <PeerState as GodotConvert>::Via,
) -> Result<PeerState, ConvertError>
fn try_from_godot( via: <PeerState as GodotConvert>::Via, ) -> Result<PeerState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for PeerState
impl ToGodot for PeerState
§fn to_godot(&self) -> <PeerState as GodotConvert>::Via
fn to_godot(&self) -> <PeerState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PeerState
impl Eq for PeerState
impl StructuralPartialEq for PeerState
Auto Trait Implementations§
impl Freeze for PeerState
impl RefUnwindSafe for PeerState
impl Send for PeerState
impl Sync for PeerState
impl Unpin for PeerState
impl UnwindSafe for PeerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more