Struct BgMode
pub struct BgMode { /* private fields */ }Expand description
Godot enum name: BGMode.
Implementations§
§impl BgMode
impl BgMode
pub const CLEAR_COLOR: BgMode
pub const CLEAR_COLOR: BgMode
Godot enumerator name: BG_CLEAR_COLOR
pub const CAMERA_FEED: BgMode
pub const CAMERA_FEED: BgMode
Godot enumerator name: BG_CAMERA_FEED
Trait Implementations§
§impl EngineEnum for BgMode
impl EngineEnum for BgMode
§impl Export for BgMode
impl Export for BgMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BgMode
impl FromGodot for BgMode
§fn try_from_godot(
via: <BgMode as GodotConvert>::Via,
) -> Result<BgMode, ConvertError>
fn try_from_godot( via: <BgMode as GodotConvert>::Via, ) -> Result<BgMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BgMode
impl ToGodot for BgMode
§fn to_godot(&self) -> <BgMode as GodotConvert>::Via
fn to_godot(&self) -> <BgMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BgMode
impl Var for BgMode
§fn var_get(field: &BgMode) -> <BgMode as GodotConvert>::Via
fn var_get(field: &BgMode) -> <BgMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut BgMode, value: <BgMode as GodotConvert>::Via)
fn var_set(field: &mut BgMode, value: <BgMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &BgMode) -> <BgMode as Var>::PubType
fn var_pub_get(field: &BgMode) -> <BgMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut BgMode, value: <BgMode as Var>::PubType)
fn var_pub_set(field: &mut BgMode, value: <BgMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BgMode
impl Eq for BgMode
impl StructuralPartialEq for BgMode
Auto Trait Implementations§
impl Freeze for BgMode
impl RefUnwindSafe for BgMode
impl Send for BgMode
impl Sync for BgMode
impl Unpin for BgMode
impl UnwindSafe for BgMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more