Struct FogMode
pub struct FogMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for FogMode
impl EngineEnum for FogMode
§impl Export for FogMode
impl Export for FogMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for FogMode
impl FromGodot for FogMode
§fn try_from_godot(
via: <FogMode as GodotConvert>::Via,
) -> Result<FogMode, ConvertError>
fn try_from_godot( via: <FogMode as GodotConvert>::Via, ) -> Result<FogMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for FogMode
impl ToGodot for FogMode
§fn to_godot(&self) -> <FogMode as GodotConvert>::Via
fn to_godot(&self) -> <FogMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for FogMode
impl Var for FogMode
§fn var_get(field: &FogMode) -> <FogMode as GodotConvert>::Via
fn var_get(field: &FogMode) -> <FogMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut FogMode, value: <FogMode as GodotConvert>::Via)
fn var_set(field: &mut FogMode, value: <FogMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &FogMode) -> <FogMode as Var>::PubType
fn var_pub_get(field: &FogMode) -> <FogMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut FogMode, value: <FogMode as Var>::PubType)
fn var_pub_set(field: &mut FogMode, value: <FogMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for FogMode
impl Eq for FogMode
impl StructuralPartialEq for FogMode
Auto Trait Implementations§
impl Freeze for FogMode
impl RefUnwindSafe for FogMode
impl Send for FogMode
impl Sync for FogMode
impl Unpin for FogMode
impl UnwindSafe for FogMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more