Struct Access
pub struct Access { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Access
impl EngineEnum for Access
§impl Export for Access
impl Export for Access
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for Access
impl FromGodot for Access
§fn try_from_godot(
via: <Access as GodotConvert>::Via,
) -> Result<Access, ConvertError>
fn try_from_godot( via: <Access as GodotConvert>::Via, ) -> Result<Access, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Access
impl ToGodot for Access
§fn to_godot(&self) -> <Access as GodotConvert>::Via
fn to_godot(&self) -> <Access as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Access
impl Var for Access
§fn var_get(field: &Access) -> <Access as GodotConvert>::Via
fn var_get(field: &Access) -> <Access as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut Access, value: <Access as GodotConvert>::Via)
fn var_set(field: &mut Access, value: <Access as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &Access) -> <Access as Var>::PubType
fn var_pub_get(field: &Access) -> <Access as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut Access, value: <Access as Var>::PubType)
fn var_pub_set(field: &mut Access, value: <Access as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for Access
impl Eq for Access
impl StructuralPartialEq for Access
Auto Trait Implementations§
impl Freeze for Access
impl RefUnwindSafe for Access
impl Send for Access
impl Sync for Access
impl Unpin for Access
impl UnwindSafe for Access
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more