Struct Flag
pub struct Flag { /* private fields */ }Implementations§
§impl Flag
impl Flag
pub const ENABLE_LINEAR_LIMIT: Flag
pub const ENABLE_LINEAR_LIMIT: Flag
Godot enumerator name: FLAG_ENABLE_LINEAR_LIMIT
pub const ENABLE_ANGULAR_LIMIT: Flag
pub const ENABLE_ANGULAR_LIMIT: Flag
Godot enumerator name: FLAG_ENABLE_ANGULAR_LIMIT
pub const ENABLE_LINEAR_SPRING: Flag
pub const ENABLE_LINEAR_SPRING: Flag
Godot enumerator name: FLAG_ENABLE_LINEAR_SPRING
pub const ENABLE_ANGULAR_SPRING: Flag
pub const ENABLE_ANGULAR_SPRING: Flag
Godot enumerator name: FLAG_ENABLE_ANGULAR_SPRING
pub const ENABLE_MOTOR: Flag
pub const ENABLE_MOTOR: Flag
Godot enumerator name: FLAG_ENABLE_MOTOR
pub const ENABLE_LINEAR_MOTOR: Flag
pub const ENABLE_LINEAR_MOTOR: Flag
Godot enumerator name: FLAG_ENABLE_LINEAR_MOTOR
Trait Implementations§
§impl EngineEnum for Flag
impl EngineEnum for Flag
§impl FromGodot for Flag
impl FromGodot for Flag
§fn try_from_godot(
via: <Flag as GodotConvert>::Via,
) -> Result<Flag, ConvertError>
fn try_from_godot( via: <Flag as GodotConvert>::Via, ) -> Result<Flag, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Flag
impl GodotConvert for Flag
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Flag
impl ToGodot for Flag
§fn to_godot(&self) -> <Flag as GodotConvert>::Via
fn to_godot(&self) -> <Flag as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Flag
impl Var for Flag
§fn var_get(field: &Flag) -> <Flag as GodotConvert>::Via
fn var_get(field: &Flag) -> <Flag as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Flag, value: <Flag as GodotConvert>::Via)
fn var_set(field: &mut Flag, value: <Flag as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Flag
impl Element for Flag
impl Eq for Flag
impl Export for Flag
impl StructuralPartialEq for Flag
Auto Trait Implementations§
impl Freeze for Flag
impl RefUnwindSafe for Flag
impl Send for Flag
impl Sync for Flag
impl Unpin for Flag
impl UnsafeUnpin for Flag
impl UnwindSafe for Flag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more