Struct VisibilityRangeFadeMode
pub struct VisibilityRangeFadeMode { /* private fields */ }Implementations§
§impl VisibilityRangeFadeMode
impl VisibilityRangeFadeMode
pub const DISABLED: VisibilityRangeFadeMode
pub const DISABLED: VisibilityRangeFadeMode
Godot enumerator name: VISIBILITY_RANGE_FADE_DISABLED
pub const SELF: VisibilityRangeFadeMode
pub const SELF: VisibilityRangeFadeMode
Godot enumerator name: VISIBILITY_RANGE_FADE_SELF
pub const DEPENDENCIES: VisibilityRangeFadeMode
pub const DEPENDENCIES: VisibilityRangeFadeMode
Godot enumerator name: VISIBILITY_RANGE_FADE_DEPENDENCIES
Trait Implementations§
§impl Clone for VisibilityRangeFadeMode
impl Clone for VisibilityRangeFadeMode
§fn clone(&self) -> VisibilityRangeFadeMode
fn clone(&self) -> VisibilityRangeFadeMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for VisibilityRangeFadeMode
impl Debug for VisibilityRangeFadeMode
§impl EngineEnum for VisibilityRangeFadeMode
impl EngineEnum for VisibilityRangeFadeMode
fn try_from_ord(ord: i32) -> Option<VisibilityRangeFadeMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [VisibilityRangeFadeMode]
fn values() -> &'static [VisibilityRangeFadeMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<VisibilityRangeFadeMode>]
fn all_constants() -> &'static [EnumConstant<VisibilityRangeFadeMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for VisibilityRangeFadeMode
impl FromGodot for VisibilityRangeFadeMode
§fn try_from_godot(
via: <VisibilityRangeFadeMode as GodotConvert>::Via,
) -> Result<VisibilityRangeFadeMode, ConvertError>
fn try_from_godot( via: <VisibilityRangeFadeMode as GodotConvert>::Via, ) -> Result<VisibilityRangeFadeMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibilityRangeFadeMode
impl GodotConvert for VisibilityRangeFadeMode
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for VisibilityRangeFadeMode
impl Hash for VisibilityRangeFadeMode
§impl PartialEq for VisibilityRangeFadeMode
impl PartialEq for VisibilityRangeFadeMode
§impl ToGodot for VisibilityRangeFadeMode
impl ToGodot for VisibilityRangeFadeMode
§fn to_godot(&self) -> <VisibilityRangeFadeMode as GodotConvert>::Via
fn to_godot(&self) -> <VisibilityRangeFadeMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for VisibilityRangeFadeMode
impl Var for VisibilityRangeFadeMode
§type PubType = VisibilityRangeFadeMode
type PubType = VisibilityRangeFadeMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &VisibilityRangeFadeMode,
) -> <VisibilityRangeFadeMode as GodotConvert>::Via
fn var_get( field: &VisibilityRangeFadeMode, ) -> <VisibilityRangeFadeMode as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut VisibilityRangeFadeMode,
value: <VisibilityRangeFadeMode as GodotConvert>::Via,
)
fn var_set( field: &mut VisibilityRangeFadeMode, value: <VisibilityRangeFadeMode as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &VisibilityRangeFadeMode,
) -> <VisibilityRangeFadeMode as Var>::PubType
fn var_pub_get( field: &VisibilityRangeFadeMode, ) -> <VisibilityRangeFadeMode as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut VisibilityRangeFadeMode,
value: <VisibilityRangeFadeMode as Var>::PubType,
)
fn var_pub_set( field: &mut VisibilityRangeFadeMode, value: <VisibilityRangeFadeMode as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for VisibilityRangeFadeMode
impl Element for VisibilityRangeFadeMode
impl Eq for VisibilityRangeFadeMode
impl Export for VisibilityRangeFadeMode
impl StructuralPartialEq for VisibilityRangeFadeMode
Auto Trait Implementations§
impl Freeze for VisibilityRangeFadeMode
impl RefUnwindSafe for VisibilityRangeFadeMode
impl Send for VisibilityRangeFadeMode
impl Sync for VisibilityRangeFadeMode
impl Unpin for VisibilityRangeFadeMode
impl UnsafeUnpin for VisibilityRangeFadeMode
impl UnwindSafe for VisibilityRangeFadeMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more