Struct Param
pub struct Param { /* private fields */ }Implementations§
§impl Param
impl Param
pub const LIMIT_UPPER: Param
pub const LIMIT_UPPER: Param
Godot enumerator name: PARAM_LIMIT_UPPER
pub const LIMIT_LOWER: Param
pub const LIMIT_LOWER: Param
Godot enumerator name: PARAM_LIMIT_LOWER
pub const LIMIT_BIAS: Param
pub const LIMIT_BIAS: Param
Godot enumerator name: PARAM_LIMIT_BIAS
pub const LIMIT_SOFTNESS: Param
pub const LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_LIMIT_SOFTNESS
pub const LIMIT_RELAXATION: Param
pub const LIMIT_RELAXATION: Param
Godot enumerator name: PARAM_LIMIT_RELAXATION
pub const MOTOR_TARGET_VELOCITY: Param
pub const MOTOR_TARGET_VELOCITY: Param
Godot enumerator name: PARAM_MOTOR_TARGET_VELOCITY
pub const MOTOR_MAX_IMPULSE: Param
pub const MOTOR_MAX_IMPULSE: Param
Godot enumerator name: PARAM_MOTOR_MAX_IMPULSE
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Param
impl GodotConvert for Param
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Param
impl Var for Param
§fn var_get(field: &Param) -> <Param as GodotConvert>::Via
fn var_get(field: &Param) -> <Param as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Param
impl Element for Param
impl Eq for Param
impl Export for Param
impl StructuralPartialEq for Param
Auto Trait Implementations§
impl Freeze for Param
impl RefUnwindSafe for Param
impl Send for Param
impl Sync for Param
impl Unpin for Param
impl UnsafeUnpin for Param
impl UnwindSafe for Param
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more