Struct IconMode
pub struct IconMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for IconMode
impl EngineEnum for IconMode
§impl Export for IconMode
impl Export for IconMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for IconMode
impl FromGodot for IconMode
§fn try_from_godot(
via: <IconMode as GodotConvert>::Via,
) -> Result<IconMode, ConvertError>
fn try_from_godot( via: <IconMode as GodotConvert>::Via, ) -> Result<IconMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for IconMode
impl ToGodot for IconMode
§fn to_godot(&self) -> <IconMode as GodotConvert>::Via
fn to_godot(&self) -> <IconMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for IconMode
impl Var for IconMode
§fn var_get(field: &IconMode) -> <IconMode as GodotConvert>::Via
fn var_get(field: &IconMode) -> <IconMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut IconMode, value: <IconMode as GodotConvert>::Via)
fn var_set(field: &mut IconMode, value: <IconMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &IconMode) -> <IconMode as Var>::PubType
fn var_pub_get(field: &IconMode) -> <IconMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut IconMode, value: <IconMode as Var>::PubType)
fn var_pub_set(field: &mut IconMode, value: <IconMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for IconMode
impl Eq for IconMode
impl StructuralPartialEq for IconMode
Auto Trait Implementations§
impl Freeze for IconMode
impl RefUnwindSafe for IconMode
impl Send for IconMode
impl Sync for IconMode
impl Unpin for IconMode
impl UnwindSafe for IconMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more