Struct SelectMode
pub struct SelectMode { /* private fields */ }
Implementations§
§impl SelectMode
impl SelectMode
pub const SINGLE: SelectMode
pub const SINGLE: SelectMode
Godot enumerator name: SELECT_SINGLE
pub const MULTI: SelectMode
pub const MULTI: SelectMode
Godot enumerator name: SELECT_MULTI
pub const TOGGLE: SelectMode
pub const TOGGLE: SelectMode
Godot enumerator name: SELECT_TOGGLE
Trait Implementations§
§impl Clone for SelectMode
impl Clone for SelectMode
§fn clone(&self) -> SelectMode
fn clone(&self) -> SelectMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SelectMode
impl Debug for SelectMode
§impl EngineEnum for SelectMode
impl EngineEnum for SelectMode
fn try_from_ord(ord: i32) -> Option<SelectMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [SelectMode]
fn values() -> &'static [SelectMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<SelectMode>]
fn all_constants() -> &'static [EnumConstant<SelectMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for SelectMode
impl FromGodot for SelectMode
§fn try_from_godot(
via: <SelectMode as GodotConvert>::Via,
) -> Result<SelectMode, ConvertError>
fn try_from_godot( via: <SelectMode as GodotConvert>::Via, ) -> Result<SelectMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SelectMode
impl GodotConvert for SelectMode
§impl Hash for SelectMode
impl Hash for SelectMode
§impl PartialEq for SelectMode
impl PartialEq for SelectMode
§impl ToGodot for SelectMode
impl ToGodot for SelectMode
§fn to_godot(&self) -> <SelectMode as GodotConvert>::Via
fn to_godot(&self) -> <SelectMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SelectMode
impl Eq for SelectMode
impl StructuralPartialEq for SelectMode
Auto Trait Implementations§
impl Freeze for SelectMode
impl RefUnwindSafe for SelectMode
impl Send for SelectMode
impl Sync for SelectMode
impl Unpin for SelectMode
impl UnwindSafe for SelectMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more