Struct EnvironmentMode
pub struct EnvironmentMode { /* private fields */ }
Implementations§
§impl EnvironmentMode
impl EnvironmentMode
pub const DISABLED: EnvironmentMode
pub const DISABLED: EnvironmentMode
Godot enumerator name: ENVIRONMENT_MODE_DISABLED
pub const SCENE: EnvironmentMode
pub const SCENE: EnvironmentMode
Godot enumerator name: ENVIRONMENT_MODE_SCENE
pub const CUSTOM_SKY: EnvironmentMode
pub const CUSTOM_SKY: EnvironmentMode
Godot enumerator name: ENVIRONMENT_MODE_CUSTOM_SKY
pub const CUSTOM_COLOR: EnvironmentMode
pub const CUSTOM_COLOR: EnvironmentMode
Godot enumerator name: ENVIRONMENT_MODE_CUSTOM_COLOR
Trait Implementations§
§impl Clone for EnvironmentMode
impl Clone for EnvironmentMode
§fn clone(&self) -> EnvironmentMode
fn clone(&self) -> EnvironmentMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentMode
impl Debug for EnvironmentMode
§impl EngineEnum for EnvironmentMode
impl EngineEnum for EnvironmentMode
fn try_from_ord(ord: i32) -> Option<EnvironmentMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [EnvironmentMode]
fn values() -> &'static [EnvironmentMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnvironmentMode>]
fn all_constants() -> &'static [EnumConstant<EnvironmentMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for EnvironmentMode
impl FromGodot for EnvironmentMode
§fn try_from_godot(
via: <EnvironmentMode as GodotConvert>::Via,
) -> Result<EnvironmentMode, ConvertError>
fn try_from_godot( via: <EnvironmentMode as GodotConvert>::Via, ) -> Result<EnvironmentMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentMode
impl GodotConvert for EnvironmentMode
§impl Hash for EnvironmentMode
impl Hash for EnvironmentMode
§impl PartialEq for EnvironmentMode
impl PartialEq for EnvironmentMode
§impl ToGodot for EnvironmentMode
impl ToGodot for EnvironmentMode
§fn to_godot(&self) -> <EnvironmentMode as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnvironmentMode
impl Eq for EnvironmentMode
impl StructuralPartialEq for EnvironmentMode
Auto Trait Implementations§
impl Freeze for EnvironmentMode
impl RefUnwindSafe for EnvironmentMode
impl Send for EnvironmentMode
impl Sync for EnvironmentMode
impl Unpin for EnvironmentMode
impl UnwindSafe for EnvironmentMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more