Struct LineTextureMode
pub struct LineTextureMode { /* private fields */ }
Implementations§
§impl LineTextureMode
impl LineTextureMode
pub const NONE: LineTextureMode
pub const NONE: LineTextureMode
Godot enumerator name: LINE_TEXTURE_NONE
pub const TILE: LineTextureMode
pub const TILE: LineTextureMode
Godot enumerator name: LINE_TEXTURE_TILE
pub const STRETCH: LineTextureMode
pub const STRETCH: LineTextureMode
Godot enumerator name: LINE_TEXTURE_STRETCH
Trait Implementations§
§impl Clone for LineTextureMode
impl Clone for LineTextureMode
§fn clone(&self) -> LineTextureMode
fn clone(&self) -> LineTextureMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LineTextureMode
impl Debug for LineTextureMode
§impl EngineEnum for LineTextureMode
impl EngineEnum for LineTextureMode
fn try_from_ord(ord: i32) -> Option<LineTextureMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [LineTextureMode]
fn values() -> &'static [LineTextureMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LineTextureMode>]
fn all_constants() -> &'static [EnumConstant<LineTextureMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for LineTextureMode
impl FromGodot for LineTextureMode
§fn try_from_godot(
via: <LineTextureMode as GodotConvert>::Via,
) -> Result<LineTextureMode, ConvertError>
fn try_from_godot( via: <LineTextureMode as GodotConvert>::Via, ) -> Result<LineTextureMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LineTextureMode
impl GodotConvert for LineTextureMode
§impl Hash for LineTextureMode
impl Hash for LineTextureMode
§impl PartialEq for LineTextureMode
impl PartialEq for LineTextureMode
§impl ToGodot for LineTextureMode
impl ToGodot for LineTextureMode
§fn to_godot(&self) -> <LineTextureMode as GodotConvert>::Via
fn to_godot(&self) -> <LineTextureMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LineTextureMode
impl Eq for LineTextureMode
impl StructuralPartialEq for LineTextureMode
Auto Trait Implementations§
impl Freeze for LineTextureMode
impl RefUnwindSafe for LineTextureMode
impl Send for LineTextureMode
impl Sync for LineTextureMode
impl Unpin for LineTextureMode
impl UnwindSafe for LineTextureMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more