Struct MenuItems
pub struct MenuItems { /* private fields */ }
Implementations§
§impl MenuItems
impl MenuItems
pub const SELECT_ALL: MenuItems = _
pub const SELECT_ALL: MenuItems = _
Godot enumerator name: MENU_SELECT_ALL
pub const SUBMENU_TEXT_DIR: MenuItems = _
pub const SUBMENU_TEXT_DIR: MenuItems = _
Godot enumerator name: MENU_SUBMENU_TEXT_DIR
pub const DIR_INHERITED: MenuItems = _
pub const DIR_INHERITED: MenuItems = _
Godot enumerator name: MENU_DIR_INHERITED
pub const DISPLAY_UCC: MenuItems = _
pub const DISPLAY_UCC: MenuItems = _
Godot enumerator name: MENU_DISPLAY_UCC
pub const SUBMENU_INSERT_UCC: MenuItems = _
pub const SUBMENU_INSERT_UCC: MenuItems = _
Godot enumerator name: MENU_SUBMENU_INSERT_UCC
pub const INSERT_LRM: MenuItems = _
pub const INSERT_LRM: MenuItems = _
Godot enumerator name: MENU_INSERT_LRM
pub const INSERT_RLM: MenuItems = _
pub const INSERT_RLM: MenuItems = _
Godot enumerator name: MENU_INSERT_RLM
pub const INSERT_LRE: MenuItems = _
pub const INSERT_LRE: MenuItems = _
Godot enumerator name: MENU_INSERT_LRE
pub const INSERT_RLE: MenuItems = _
pub const INSERT_RLE: MenuItems = _
Godot enumerator name: MENU_INSERT_RLE
pub const INSERT_LRO: MenuItems = _
pub const INSERT_LRO: MenuItems = _
Godot enumerator name: MENU_INSERT_LRO
pub const INSERT_RLO: MenuItems = _
pub const INSERT_RLO: MenuItems = _
Godot enumerator name: MENU_INSERT_RLO
pub const INSERT_PDF: MenuItems = _
pub const INSERT_PDF: MenuItems = _
Godot enumerator name: MENU_INSERT_PDF
pub const INSERT_ALM: MenuItems = _
pub const INSERT_ALM: MenuItems = _
Godot enumerator name: MENU_INSERT_ALM
pub const INSERT_LRI: MenuItems = _
pub const INSERT_LRI: MenuItems = _
Godot enumerator name: MENU_INSERT_LRI
pub const INSERT_RLI: MenuItems = _
pub const INSERT_RLI: MenuItems = _
Godot enumerator name: MENU_INSERT_RLI
pub const INSERT_FSI: MenuItems = _
pub const INSERT_FSI: MenuItems = _
Godot enumerator name: MENU_INSERT_FSI
pub const INSERT_PDI: MenuItems = _
pub const INSERT_PDI: MenuItems = _
Godot enumerator name: MENU_INSERT_PDI
pub const INSERT_ZWJ: MenuItems = _
pub const INSERT_ZWJ: MenuItems = _
Godot enumerator name: MENU_INSERT_ZWJ
pub const INSERT_ZWNJ: MenuItems = _
pub const INSERT_ZWNJ: MenuItems = _
Godot enumerator name: MENU_INSERT_ZWNJ
pub const INSERT_SHY: MenuItems = _
pub const INSERT_SHY: MenuItems = _
Godot enumerator name: MENU_INSERT_SHY
Trait Implementations§
§impl EngineEnum for MenuItems
impl EngineEnum for MenuItems
§impl FromGodot for MenuItems
impl FromGodot for MenuItems
§fn try_from_godot(
via: <MenuItems as GodotConvert>::Via,
) -> Result<MenuItems, ConvertError>
fn try_from_godot( via: <MenuItems as GodotConvert>::Via, ) -> Result<MenuItems, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.