Struct ErrorType
pub struct ErrorType { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for ErrorType
impl EngineEnum for ErrorType
§impl Export for ErrorType
impl Export for ErrorType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ErrorType
impl FromGodot for ErrorType
§fn try_from_godot(
via: <ErrorType as GodotConvert>::Via,
) -> Result<ErrorType, ConvertError>
fn try_from_godot( via: <ErrorType as GodotConvert>::Via, ) -> Result<ErrorType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for ErrorType
impl ToGodot for ErrorType
§fn to_godot(&self) -> <ErrorType as GodotConvert>::Via
fn to_godot(&self) -> <ErrorType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ErrorType
impl Var for ErrorType
§fn var_get(field: &ErrorType) -> <ErrorType as GodotConvert>::Via
fn var_get(field: &ErrorType) -> <ErrorType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ErrorType, value: <ErrorType as GodotConvert>::Via)
fn var_set(field: &mut ErrorType, value: <ErrorType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ErrorType) -> <ErrorType as Var>::PubType
fn var_pub_get(field: &ErrorType) -> <ErrorType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ErrorType, value: <ErrorType as Var>::PubType)
fn var_pub_set(field: &mut ErrorType, value: <ErrorType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ErrorType
impl Eq for ErrorType
impl StructuralPartialEq for ErrorType
Auto Trait Implementations§
impl Freeze for ErrorType
impl RefUnwindSafe for ErrorType
impl Send for ErrorType
impl Sync for ErrorType
impl Unpin for ErrorType
impl UnwindSafe for ErrorType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more