Struct OriginFrom
pub struct OriginFrom { /* private fields */ }
Implementations§
§impl OriginFrom
impl OriginFrom
pub const SELF: OriginFrom
pub const SELF: OriginFrom
Godot enumerator name: ORIGIN_FROM_SELF
pub const SPECIFIC_BONE: OriginFrom
pub const SPECIFIC_BONE: OriginFrom
Godot enumerator name: ORIGIN_FROM_SPECIFIC_BONE
pub const EXTERNAL_NODE: OriginFrom
pub const EXTERNAL_NODE: OriginFrom
Godot enumerator name: ORIGIN_FROM_EXTERNAL_NODE
Trait Implementations§
§impl Clone for OriginFrom
impl Clone for OriginFrom
§fn clone(&self) -> OriginFrom
fn clone(&self) -> OriginFrom
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for OriginFrom
impl Debug for OriginFrom
§impl EngineEnum for OriginFrom
impl EngineEnum for OriginFrom
fn try_from_ord(ord: i32) -> Option<OriginFrom>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [OriginFrom]
fn values() -> &'static [OriginFrom]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<OriginFrom>]
fn all_constants() -> &'static [EnumConstant<OriginFrom>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for OriginFrom
impl FromGodot for OriginFrom
§fn try_from_godot(
via: <OriginFrom as GodotConvert>::Via,
) -> Result<OriginFrom, ConvertError>
fn try_from_godot( via: <OriginFrom as GodotConvert>::Via, ) -> Result<OriginFrom, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for OriginFrom
impl GodotConvert for OriginFrom
§impl Hash for OriginFrom
impl Hash for OriginFrom
§impl PartialEq for OriginFrom
impl PartialEq for OriginFrom
§impl ToGodot for OriginFrom
impl ToGodot for OriginFrom
§fn to_godot(&self) -> <OriginFrom as GodotConvert>::Via
fn to_godot(&self) -> <OriginFrom as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for OriginFrom
impl Eq for OriginFrom
impl StructuralPartialEq for OriginFrom
Auto Trait Implementations§
impl Freeze for OriginFrom
impl RefUnwindSafe for OriginFrom
impl Send for OriginFrom
impl Sync for OriginFrom
impl Unpin for OriginFrom
impl UnwindSafe for OriginFrom
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more