Struct ConnectionStatus
pub struct ConnectionStatus { /* private fields */ }
Implementations§
§impl ConnectionStatus
impl ConnectionStatus
pub const DISCONNECTED: ConnectionStatus
pub const DISCONNECTED: ConnectionStatus
Godot enumerator name: CONNECTION_DISCONNECTED
pub const CONNECTING: ConnectionStatus
pub const CONNECTING: ConnectionStatus
Godot enumerator name: CONNECTION_CONNECTING
pub const CONNECTED: ConnectionStatus
pub const CONNECTED: ConnectionStatus
Godot enumerator name: CONNECTION_CONNECTED
Trait Implementations§
§impl Clone for ConnectionStatus
impl Clone for ConnectionStatus
§fn clone(&self) -> ConnectionStatus
fn clone(&self) -> ConnectionStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ConnectionStatus
impl Debug for ConnectionStatus
§impl EngineEnum for ConnectionStatus
impl EngineEnum for ConnectionStatus
fn try_from_ord(ord: i32) -> Option<ConnectionStatus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ConnectionStatus]
fn values() -> &'static [ConnectionStatus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ConnectionStatus>]
fn all_constants() -> &'static [EnumConstant<ConnectionStatus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ConnectionStatus
impl FromGodot for ConnectionStatus
§fn try_from_godot(
via: <ConnectionStatus as GodotConvert>::Via,
) -> Result<ConnectionStatus, ConvertError>
fn try_from_godot( via: <ConnectionStatus as GodotConvert>::Via, ) -> Result<ConnectionStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ConnectionStatus
impl GodotConvert for ConnectionStatus
§impl Hash for ConnectionStatus
impl Hash for ConnectionStatus
§impl PartialEq for ConnectionStatus
impl PartialEq for ConnectionStatus
§impl ToGodot for ConnectionStatus
impl ToGodot for ConnectionStatus
§fn to_godot(&self) -> <ConnectionStatus as GodotConvert>::Via
fn to_godot(&self) -> <ConnectionStatus as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ConnectionStatus
impl Eq for ConnectionStatus
impl StructuralPartialEq for ConnectionStatus
Auto Trait Implementations§
impl Freeze for ConnectionStatus
impl RefUnwindSafe for ConnectionStatus
impl Send for ConnectionStatus
impl Sync for ConnectionStatus
impl Unpin for ConnectionStatus
impl UnwindSafe for ConnectionStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more