Struct SignalsInMultiplayerSynchronizer
pub struct SignalsInMultiplayerSynchronizer<'c> { /* private fields */ }
Expand description
A collection of signals for the MultiplayerSynchronizer
class.
Implementations§
§impl<'c> SignalsInMultiplayerSynchronizer<'c>
impl<'c> SignalsInMultiplayerSynchronizer<'c>
pub fn synchronized(&mut self) -> SigSynchronized<'c>
pub fn synchronized(&mut self) -> SigSynchronized<'c>
Signature: ()
pub fn delta_synchronized(&mut self) -> SigDeltaSynchronized<'c>
pub fn delta_synchronized(&mut self) -> SigDeltaSynchronized<'c>
Signature: ()
pub fn visibility_changed(&mut self) -> SigVisibilityChanged<'c>
pub fn visibility_changed(&mut self) -> SigVisibilityChanged<'c>
Signature: (for_peer: i64)
Auto Trait Implementations§
impl<'c> Freeze for SignalsInMultiplayerSynchronizer<'c>
impl<'c> RefUnwindSafe for SignalsInMultiplayerSynchronizer<'c>
impl<'c> !Send for SignalsInMultiplayerSynchronizer<'c>
impl<'c> !Sync for SignalsInMultiplayerSynchronizer<'c>
impl<'c> Unpin for SignalsInMultiplayerSynchronizer<'c>
impl<'c> !UnwindSafe for SignalsInMultiplayerSynchronizer<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more