Struct VisibilityUpdateMode
pub struct VisibilityUpdateMode { /* private fields */ }Implementations§
§impl VisibilityUpdateMode
impl VisibilityUpdateMode
pub const IDLE: VisibilityUpdateMode
pub const IDLE: VisibilityUpdateMode
Godot enumerator name: VISIBILITY_PROCESS_IDLE
pub const PHYSICS: VisibilityUpdateMode
pub const PHYSICS: VisibilityUpdateMode
Godot enumerator name: VISIBILITY_PROCESS_PHYSICS
pub const NONE: VisibilityUpdateMode
pub const NONE: VisibilityUpdateMode
Godot enumerator name: VISIBILITY_PROCESS_NONE
Trait Implementations§
§impl Clone for VisibilityUpdateMode
impl Clone for VisibilityUpdateMode
§fn clone(&self) -> VisibilityUpdateMode
fn clone(&self) -> VisibilityUpdateMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for VisibilityUpdateMode
impl Debug for VisibilityUpdateMode
§impl EngineEnum for VisibilityUpdateMode
impl EngineEnum for VisibilityUpdateMode
fn try_from_ord(ord: i32) -> Option<VisibilityUpdateMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [VisibilityUpdateMode]
fn values() -> &'static [VisibilityUpdateMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<VisibilityUpdateMode>]
fn all_constants() -> &'static [EnumConstant<VisibilityUpdateMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for VisibilityUpdateMode
impl FromGodot for VisibilityUpdateMode
§fn try_from_godot(
via: <VisibilityUpdateMode as GodotConvert>::Via,
) -> Result<VisibilityUpdateMode, ConvertError>
fn try_from_godot( via: <VisibilityUpdateMode as GodotConvert>::Via, ) -> Result<VisibilityUpdateMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibilityUpdateMode
impl GodotConvert for VisibilityUpdateMode
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for VisibilityUpdateMode
impl Hash for VisibilityUpdateMode
§impl PartialEq for VisibilityUpdateMode
impl PartialEq for VisibilityUpdateMode
§impl ToGodot for VisibilityUpdateMode
impl ToGodot for VisibilityUpdateMode
§fn to_godot(&self) -> <VisibilityUpdateMode as GodotConvert>::Via
fn to_godot(&self) -> <VisibilityUpdateMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for VisibilityUpdateMode
impl Var for VisibilityUpdateMode
§type PubType = VisibilityUpdateMode
type PubType = VisibilityUpdateMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &VisibilityUpdateMode,
) -> <VisibilityUpdateMode as GodotConvert>::Via
fn var_get( field: &VisibilityUpdateMode, ) -> <VisibilityUpdateMode as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut VisibilityUpdateMode,
value: <VisibilityUpdateMode as GodotConvert>::Via,
)
fn var_set( field: &mut VisibilityUpdateMode, value: <VisibilityUpdateMode as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &VisibilityUpdateMode,
) -> <VisibilityUpdateMode as Var>::PubType
fn var_pub_get( field: &VisibilityUpdateMode, ) -> <VisibilityUpdateMode as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut VisibilityUpdateMode,
value: <VisibilityUpdateMode as Var>::PubType,
)
fn var_pub_set( field: &mut VisibilityUpdateMode, value: <VisibilityUpdateMode as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for VisibilityUpdateMode
impl Element for VisibilityUpdateMode
impl Eq for VisibilityUpdateMode
impl Export for VisibilityUpdateMode
impl StructuralPartialEq for VisibilityUpdateMode
Auto Trait Implementations§
impl Freeze for VisibilityUpdateMode
impl RefUnwindSafe for VisibilityUpdateMode
impl Send for VisibilityUpdateMode
impl Sync for VisibilityUpdateMode
impl Unpin for VisibilityUpdateMode
impl UnsafeUnpin for VisibilityUpdateMode
impl UnwindSafe for VisibilityUpdateMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more