Struct PhysicsServer2DExtensionRayResult
#[repr(C)]pub struct PhysicsServer2DExtensionRayResult {
pub position: Vector2,
pub normal: Vector2,
pub rid: Rid,
pub collider_id: ObjectId,
pub raw_collider_ptr: *mut c_void,
pub shape: i32,
}
Expand description
Fields§
§position: Vector2
§normal: Vector2
§rid: Rid
§collider_id: ObjectId
§raw_collider_ptr: *mut c_void
§shape: i32
Implementations§
§impl PhysicsServer2DExtensionRayResult
impl PhysicsServer2DExtensionRayResult
pub fn get_collider(&self) -> Option<Gd<Object>>
pub fn get_collider(&self) -> Option<Gd<Object>>
Returns the object as a Gd<Node>
, or None
if it no longer exists.
pub fn set_collider<T>(&mut self, collider: Gd<T>)
pub fn set_collider<T>(&mut self, collider: Gd<T>)
Sets the object from a Gd
pointer holding Node
or a derived class.
Trait Implementations§
§impl Clone for PhysicsServer2DExtensionRayResult
impl Clone for PhysicsServer2DExtensionRayResult
§fn clone(&self) -> PhysicsServer2DExtensionRayResult
fn clone(&self) -> PhysicsServer2DExtensionRayResult
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsServer2DExtensionRayResult
impl Debug for PhysicsServer2DExtensionRayResult
impl StructuralPartialEq for PhysicsServer2DExtensionRayResult
Auto Trait Implementations§
impl Freeze for PhysicsServer2DExtensionRayResult
impl RefUnwindSafe for PhysicsServer2DExtensionRayResult
impl !Send for PhysicsServer2DExtensionRayResult
impl !Sync for PhysicsServer2DExtensionRayResult
impl Unpin for PhysicsServer2DExtensionRayResult
impl UnwindSafe for PhysicsServer2DExtensionRayResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more