Struct SystemMenus
pub struct SystemMenus { /* private fields */ }
Implementations§
§impl SystemMenus
impl SystemMenus
pub const INVALID_MENU_ID: SystemMenus
pub const MAIN_MENU_ID: SystemMenus
pub const APPLICATION_MENU_ID: SystemMenus
pub const WINDOW_MENU_ID: SystemMenus
pub const HELP_MENU_ID: SystemMenus
pub const DOCK_MENU_ID: SystemMenus
Trait Implementations§
§impl Clone for SystemMenus
impl Clone for SystemMenus
§fn clone(&self) -> SystemMenus
fn clone(&self) -> SystemMenus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SystemMenus
impl Debug for SystemMenus
§impl EngineEnum for SystemMenus
impl EngineEnum for SystemMenus
fn try_from_ord(ord: i32) -> Option<SystemMenus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [SystemMenus]
fn values() -> &'static [SystemMenus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<SystemMenus>]
fn all_constants() -> &'static [EnumConstant<SystemMenus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for SystemMenus
impl FromGodot for SystemMenus
§fn try_from_godot(
via: <SystemMenus as GodotConvert>::Via,
) -> Result<SystemMenus, ConvertError>
fn try_from_godot( via: <SystemMenus as GodotConvert>::Via, ) -> Result<SystemMenus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SystemMenus
impl GodotConvert for SystemMenus
§impl Hash for SystemMenus
impl Hash for SystemMenus
§impl PartialEq for SystemMenus
impl PartialEq for SystemMenus
§impl ToGodot for SystemMenus
impl ToGodot for SystemMenus
§fn to_godot(&self) -> <SystemMenus as GodotConvert>::Via
fn to_godot(&self) -> <SystemMenus as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SystemMenus
impl Eq for SystemMenus
impl StructuralPartialEq for SystemMenus
Auto Trait Implementations§
impl Freeze for SystemMenus
impl RefUnwindSafe for SystemMenus
impl Send for SystemMenus
impl Sync for SystemMenus
impl Unpin for SystemMenus
impl UnwindSafe for SystemMenus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more