Struct SystemMenus
pub struct SystemMenus { /* private fields */ }Implementations§
§impl SystemMenus
impl SystemMenus
pub const INVALID_MENU_ID: SystemMenus
pub const MAIN_MENU_ID: SystemMenus
pub const APPLICATION_MENU_ID: SystemMenus
pub const WINDOW_MENU_ID: SystemMenus
pub const HELP_MENU_ID: SystemMenus
pub const DOCK_MENU_ID: SystemMenus
Trait Implementations§
§impl Clone for SystemMenus
impl Clone for SystemMenus
§fn clone(&self) -> SystemMenus
fn clone(&self) -> SystemMenus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SystemMenus
impl Debug for SystemMenus
§impl EngineEnum for SystemMenus
impl EngineEnum for SystemMenus
fn try_from_ord(ord: i32) -> Option<SystemMenus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [SystemMenus]
fn values() -> &'static [SystemMenus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<SystemMenus>]
fn all_constants() -> &'static [EnumConstant<SystemMenus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for SystemMenus
impl Export for SystemMenus
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for SystemMenus
impl FromGodot for SystemMenus
§fn try_from_godot(
via: <SystemMenus as GodotConvert>::Via,
) -> Result<SystemMenus, ConvertError>
fn try_from_godot( via: <SystemMenus as GodotConvert>::Via, ) -> Result<SystemMenus, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SystemMenus
impl GodotConvert for SystemMenus
§impl Hash for SystemMenus
impl Hash for SystemMenus
§impl PartialEq for SystemMenus
impl PartialEq for SystemMenus
§impl ToGodot for SystemMenus
impl ToGodot for SystemMenus
§fn to_godot(&self) -> <SystemMenus as GodotConvert>::Via
fn to_godot(&self) -> <SystemMenus as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for SystemMenus
impl Var for SystemMenus
§type PubType = SystemMenus
type PubType = SystemMenus
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &SystemMenus) -> <SystemMenus as GodotConvert>::Via
fn var_get(field: &SystemMenus) -> <SystemMenus as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut SystemMenus, value: <SystemMenus as GodotConvert>::Via)
fn var_set(field: &mut SystemMenus, value: <SystemMenus as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &SystemMenus) -> <SystemMenus as Var>::PubType
fn var_pub_get(field: &SystemMenus) -> <SystemMenus as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut SystemMenus, value: <SystemMenus as Var>::PubType)
fn var_pub_set(field: &mut SystemMenus, value: <SystemMenus as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for SystemMenus
impl Eq for SystemMenus
impl StructuralPartialEq for SystemMenus
Auto Trait Implementations§
impl Freeze for SystemMenus
impl RefUnwindSafe for SystemMenus
impl Send for SystemMenus
impl Sync for SystemMenus
impl Unpin for SystemMenus
impl UnwindSafe for SystemMenus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more