Struct InternalMode
pub struct InternalMode { /* private fields */ }
Implementations§
§impl InternalMode
impl InternalMode
pub const DISABLED: InternalMode
pub const DISABLED: InternalMode
Godot enumerator name: INTERNAL_MODE_DISABLED
pub const FRONT: InternalMode
pub const FRONT: InternalMode
Godot enumerator name: INTERNAL_MODE_FRONT
pub const BACK: InternalMode
pub const BACK: InternalMode
Godot enumerator name: INTERNAL_MODE_BACK
Trait Implementations§
§impl Clone for InternalMode
impl Clone for InternalMode
§fn clone(&self) -> InternalMode
fn clone(&self) -> InternalMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InternalMode
impl Debug for InternalMode
§impl EngineEnum for InternalMode
impl EngineEnum for InternalMode
fn try_from_ord(ord: i32) -> Option<InternalMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [InternalMode]
fn values() -> &'static [InternalMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<InternalMode>]
fn all_constants() -> &'static [EnumConstant<InternalMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for InternalMode
impl FromGodot for InternalMode
§fn try_from_godot(
via: <InternalMode as GodotConvert>::Via,
) -> Result<InternalMode, ConvertError>
fn try_from_godot( via: <InternalMode as GodotConvert>::Via, ) -> Result<InternalMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InternalMode
impl GodotConvert for InternalMode
§impl Hash for InternalMode
impl Hash for InternalMode
§impl PartialEq for InternalMode
impl PartialEq for InternalMode
§impl ToGodot for InternalMode
impl ToGodot for InternalMode
§fn to_godot(&self) -> <InternalMode as GodotConvert>::Via
fn to_godot(&self) -> <InternalMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for InternalMode
impl Eq for InternalMode
impl StructuralPartialEq for InternalMode
Auto Trait Implementations§
impl Freeze for InternalMode
impl RefUnwindSafe for InternalMode
impl Send for InternalMode
impl Sync for InternalMode
impl Unpin for InternalMode
impl UnwindSafe for InternalMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more