Struct ProcessThreadGroup
pub struct ProcessThreadGroup { /* private fields */ }
Implementations§
§impl ProcessThreadGroup
impl ProcessThreadGroup
pub const INHERIT: ProcessThreadGroup
pub const INHERIT: ProcessThreadGroup
Godot enumerator name: PROCESS_THREAD_GROUP_INHERIT
pub const MAIN_THREAD: ProcessThreadGroup
pub const MAIN_THREAD: ProcessThreadGroup
Godot enumerator name: PROCESS_THREAD_GROUP_MAIN_THREAD
pub const SUB_THREAD: ProcessThreadGroup
pub const SUB_THREAD: ProcessThreadGroup
Godot enumerator name: PROCESS_THREAD_GROUP_SUB_THREAD
Trait Implementations§
§impl Clone for ProcessThreadGroup
impl Clone for ProcessThreadGroup
§fn clone(&self) -> ProcessThreadGroup
fn clone(&self) -> ProcessThreadGroup
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ProcessThreadGroup
impl Debug for ProcessThreadGroup
§impl EngineEnum for ProcessThreadGroup
impl EngineEnum for ProcessThreadGroup
fn try_from_ord(ord: i32) -> Option<ProcessThreadGroup>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ProcessThreadGroup]
fn values() -> &'static [ProcessThreadGroup]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ProcessThreadGroup>]
fn all_constants() -> &'static [EnumConstant<ProcessThreadGroup>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ProcessThreadGroup
impl FromGodot for ProcessThreadGroup
§fn try_from_godot(
via: <ProcessThreadGroup as GodotConvert>::Via,
) -> Result<ProcessThreadGroup, ConvertError>
fn try_from_godot( via: <ProcessThreadGroup as GodotConvert>::Via, ) -> Result<ProcessThreadGroup, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ProcessThreadGroup
impl GodotConvert for ProcessThreadGroup
§impl Hash for ProcessThreadGroup
impl Hash for ProcessThreadGroup
§impl PartialEq for ProcessThreadGroup
impl PartialEq for ProcessThreadGroup
§impl ToGodot for ProcessThreadGroup
impl ToGodot for ProcessThreadGroup
impl Copy for ProcessThreadGroup
impl Eq for ProcessThreadGroup
impl StructuralPartialEq for ProcessThreadGroup
Auto Trait Implementations§
impl Freeze for ProcessThreadGroup
impl RefUnwindSafe for ProcessThreadGroup
impl Send for ProcessThreadGroup
impl Sync for ProcessThreadGroup
impl Unpin for ProcessThreadGroup
impl UnwindSafe for ProcessThreadGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more