Struct CullMode
pub struct CullMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for CullMode
impl EngineEnum for CullMode
§impl Export for CullMode
impl Export for CullMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for CullMode
impl FromGodot for CullMode
§fn try_from_godot(
via: <CullMode as GodotConvert>::Via,
) -> Result<CullMode, ConvertError>
fn try_from_godot( via: <CullMode as GodotConvert>::Via, ) -> Result<CullMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for CullMode
impl ToGodot for CullMode
§fn to_godot(&self) -> <CullMode as GodotConvert>::Via
fn to_godot(&self) -> <CullMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for CullMode
impl Var for CullMode
§fn var_get(field: &CullMode) -> <CullMode as GodotConvert>::Via
fn var_get(field: &CullMode) -> <CullMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut CullMode, value: <CullMode as GodotConvert>::Via)
fn var_set(field: &mut CullMode, value: <CullMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &CullMode) -> <CullMode as Var>::PubType
fn var_pub_get(field: &CullMode) -> <CullMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut CullMode, value: <CullMode as Var>::PubType)
fn var_pub_set(field: &mut CullMode, value: <CullMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for CullMode
impl Eq for CullMode
impl StructuralPartialEq for CullMode
Auto Trait Implementations§
impl Freeze for CullMode
impl RefUnwindSafe for CullMode
impl Send for CullMode
impl Sync for CullMode
impl Unpin for CullMode
impl UnwindSafe for CullMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more