Struct ShadowMode
pub struct ShadowMode { /* private fields */ }
Implementations§
§impl ShadowMode
impl ShadowMode
pub const DUAL_PARABOLOID: ShadowMode
pub const DUAL_PARABOLOID: ShadowMode
Godot enumerator name: SHADOW_DUAL_PARABOLOID
pub const CUBE: ShadowMode
pub const CUBE: ShadowMode
Godot enumerator name: SHADOW_CUBE
Trait Implementations§
§impl Clone for ShadowMode
impl Clone for ShadowMode
§fn clone(&self) -> ShadowMode
fn clone(&self) -> ShadowMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadowMode
impl Debug for ShadowMode
§impl EngineEnum for ShadowMode
impl EngineEnum for ShadowMode
fn try_from_ord(ord: i32) -> Option<ShadowMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ShadowMode]
fn values() -> &'static [ShadowMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ShadowMode>]
fn all_constants() -> &'static [EnumConstant<ShadowMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ShadowMode
impl FromGodot for ShadowMode
§fn try_from_godot(
via: <ShadowMode as GodotConvert>::Via,
) -> Result<ShadowMode, ConvertError>
fn try_from_godot( via: <ShadowMode as GodotConvert>::Via, ) -> Result<ShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadowMode
impl GodotConvert for ShadowMode
§impl Hash for ShadowMode
impl Hash for ShadowMode
§impl PartialEq for ShadowMode
impl PartialEq for ShadowMode
§impl ToGodot for ShadowMode
impl ToGodot for ShadowMode
§fn to_godot(&self) -> <ShadowMode as GodotConvert>::Via
fn to_godot(&self) -> <ShadowMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadowMode
impl Eq for ShadowMode
impl StructuralPartialEq for ShadowMode
Auto Trait Implementations§
impl Freeze for ShadowMode
impl RefUnwindSafe for ShadowMode
impl Send for ShadowMode
impl Sync for ShadowMode
impl Unpin for ShadowMode
impl UnwindSafe for ShadowMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more