Struct BoneUpdate
pub struct BoneUpdate { /* private fields */ }Implementations§
§impl BoneUpdate
impl BoneUpdate
pub const FULL: BoneUpdate
pub const FULL: BoneUpdate
Godot enumerator name: BONE_UPDATE_FULL
pub const ROTATION_ONLY: BoneUpdate
pub const ROTATION_ONLY: BoneUpdate
Godot enumerator name: BONE_UPDATE_ROTATION_ONLY
pub const MAX: BoneUpdate
pub const MAX: BoneUpdate
Godot enumerator name: BONE_UPDATE_MAX
Trait Implementations§
§impl Clone for BoneUpdate
impl Clone for BoneUpdate
§fn clone(&self) -> BoneUpdate
fn clone(&self) -> BoneUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for BoneUpdate
impl Debug for BoneUpdate
§impl EngineEnum for BoneUpdate
impl EngineEnum for BoneUpdate
fn try_from_ord(ord: i32) -> Option<BoneUpdate>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [BoneUpdate]
fn values() -> &'static [BoneUpdate]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<BoneUpdate>]
fn all_constants() -> &'static [EnumConstant<BoneUpdate>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for BoneUpdate
impl FromGodot for BoneUpdate
§fn try_from_godot(
via: <BoneUpdate as GodotConvert>::Via,
) -> Result<BoneUpdate, ConvertError>
fn try_from_godot( via: <BoneUpdate as GodotConvert>::Via, ) -> Result<BoneUpdate, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BoneUpdate
impl GodotConvert for BoneUpdate
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for BoneUpdate
impl Hash for BoneUpdate
§impl IndexEnum for BoneUpdate
impl IndexEnum for BoneUpdate
§impl PartialEq for BoneUpdate
impl PartialEq for BoneUpdate
§impl ToGodot for BoneUpdate
impl ToGodot for BoneUpdate
§fn to_godot(&self) -> <BoneUpdate as GodotConvert>::Via
fn to_godot(&self) -> <BoneUpdate as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BoneUpdate
impl Var for BoneUpdate
§type PubType = BoneUpdate
type PubType = BoneUpdate
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &BoneUpdate) -> <BoneUpdate as GodotConvert>::Via
fn var_get(field: &BoneUpdate) -> <BoneUpdate as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut BoneUpdate, value: <BoneUpdate as GodotConvert>::Via)
fn var_set(field: &mut BoneUpdate, value: <BoneUpdate as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &BoneUpdate) -> <BoneUpdate as Var>::PubType
fn var_pub_get(field: &BoneUpdate) -> <BoneUpdate as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(field: &mut BoneUpdate, value: <BoneUpdate as Var>::PubType)
fn var_pub_set(field: &mut BoneUpdate, value: <BoneUpdate as Var>::PubType)
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for BoneUpdate
impl Element for BoneUpdate
impl Eq for BoneUpdate
impl Export for BoneUpdate
impl StructuralPartialEq for BoneUpdate
Auto Trait Implementations§
impl Freeze for BoneUpdate
impl RefUnwindSafe for BoneUpdate
impl Send for BoneUpdate
impl Sync for BoneUpdate
impl Unpin for BoneUpdate
impl UnsafeUnpin for BoneUpdate
impl UnwindSafe for BoneUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more