Struct HandJoints
pub struct HandJoints { /* private fields */ }
Implementations§
§impl HandJoints
impl HandJoints
pub const PALM: HandJoints = _
pub const PALM: HandJoints = _
Godot enumerator name: HAND_JOINT_PALM
pub const WRIST: HandJoints = _
pub const WRIST: HandJoints = _
Godot enumerator name: HAND_JOINT_WRIST
pub const THUMB_METACARPAL: HandJoints = _
pub const THUMB_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_METACARPAL
pub const THUMB_PROXIMAL: HandJoints = _
pub const THUMB_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_PROXIMAL
pub const THUMB_DISTAL: HandJoints = _
pub const THUMB_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_DISTAL
pub const THUMB_TIP: HandJoints = _
pub const THUMB_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_THUMB_TIP
pub const INDEX_METACARPAL: HandJoints = _
pub const INDEX_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_METACARPAL
pub const INDEX_PROXIMAL: HandJoints = _
pub const INDEX_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_PROXIMAL
pub const INDEX_INTERMEDIATE: HandJoints = _
pub const INDEX_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_INTERMEDIATE
pub const INDEX_DISTAL: HandJoints = _
pub const INDEX_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_DISTAL
pub const INDEX_TIP: HandJoints = _
pub const INDEX_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_INDEX_TIP
pub const MIDDLE_METACARPAL: HandJoints = _
pub const MIDDLE_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_METACARPAL
pub const MIDDLE_PROXIMAL: HandJoints = _
pub const MIDDLE_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_PROXIMAL
pub const MIDDLE_INTERMEDIATE: HandJoints = _
pub const MIDDLE_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_INTERMEDIATE
pub const MIDDLE_DISTAL: HandJoints = _
pub const MIDDLE_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_DISTAL
pub const MIDDLE_TIP: HandJoints = _
pub const MIDDLE_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_MIDDLE_TIP
pub const RING_METACARPAL: HandJoints = _
pub const RING_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_METACARPAL
pub const RING_PROXIMAL: HandJoints = _
pub const RING_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_PROXIMAL
pub const RING_INTERMEDIATE: HandJoints = _
pub const RING_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_INTERMEDIATE
pub const RING_DISTAL: HandJoints = _
pub const RING_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_DISTAL
pub const RING_TIP: HandJoints = _
pub const RING_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_RING_TIP
pub const LITTLE_METACARPAL: HandJoints = _
pub const LITTLE_METACARPAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_METACARPAL
pub const LITTLE_PROXIMAL: HandJoints = _
pub const LITTLE_PROXIMAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_PROXIMAL
pub const LITTLE_INTERMEDIATE: HandJoints = _
pub const LITTLE_INTERMEDIATE: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_INTERMEDIATE
pub const LITTLE_DISTAL: HandJoints = _
pub const LITTLE_DISTAL: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_DISTAL
pub const LITTLE_TIP: HandJoints = _
pub const LITTLE_TIP: HandJoints = _
Godot enumerator name: HAND_JOINT_LITTLE_TIP
pub const MAX: HandJoints = _
pub const MAX: HandJoints = _
Godot enumerator name: HAND_JOINT_MAX
Trait Implementations§
§impl Clone for HandJoints
impl Clone for HandJoints
§fn clone(&self) -> HandJoints
fn clone(&self) -> HandJoints
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for HandJoints
impl Debug for HandJoints
§impl EngineEnum for HandJoints
impl EngineEnum for HandJoints
§impl FromGodot for HandJoints
impl FromGodot for HandJoints
§fn try_from_godot(
via: <HandJoints as GodotConvert>::Via,
) -> Result<HandJoints, ConvertError>
fn try_from_godot( via: <HandJoints as GodotConvert>::Via, ) -> Result<HandJoints, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.