Struct HandMotionRange
pub struct HandMotionRange { /* private fields */ }
Implementations§
§impl HandMotionRange
impl HandMotionRange
pub const UNOBSTRUCTED: HandMotionRange
pub const UNOBSTRUCTED: HandMotionRange
Godot enumerator name: HAND_MOTION_RANGE_UNOBSTRUCTED
pub const CONFORM_TO_CONTROLLER: HandMotionRange
pub const CONFORM_TO_CONTROLLER: HandMotionRange
Godot enumerator name: HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER
pub const MAX: HandMotionRange
pub const MAX: HandMotionRange
Godot enumerator name: HAND_MOTION_RANGE_MAX
Trait Implementations§
§impl Clone for HandMotionRange
impl Clone for HandMotionRange
§fn clone(&self) -> HandMotionRange
fn clone(&self) -> HandMotionRange
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandMotionRange
impl Debug for HandMotionRange
§impl EngineEnum for HandMotionRange
impl EngineEnum for HandMotionRange
fn try_from_ord(ord: i32) -> Option<HandMotionRange>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [HandMotionRange]
fn values() -> &'static [HandMotionRange]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<HandMotionRange>]
fn all_constants() -> &'static [EnumConstant<HandMotionRange>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for HandMotionRange
impl FromGodot for HandMotionRange
§fn try_from_godot(
via: <HandMotionRange as GodotConvert>::Via,
) -> Result<HandMotionRange, ConvertError>
fn try_from_godot( via: <HandMotionRange as GodotConvert>::Via, ) -> Result<HandMotionRange, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandMotionRange
impl GodotConvert for HandMotionRange
§impl Hash for HandMotionRange
impl Hash for HandMotionRange
§impl IndexEnum for HandMotionRange
impl IndexEnum for HandMotionRange
§impl PartialEq for HandMotionRange
impl PartialEq for HandMotionRange
§impl ToGodot for HandMotionRange
impl ToGodot for HandMotionRange
§fn to_godot(&self) -> <HandMotionRange as GodotConvert>::Via
fn to_godot(&self) -> <HandMotionRange as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandMotionRange
impl Eq for HandMotionRange
impl StructuralPartialEq for HandMotionRange
Auto Trait Implementations§
impl Freeze for HandMotionRange
impl RefUnwindSafe for HandMotionRange
impl Send for HandMotionRange
impl Sync for HandMotionRange
impl Unpin for HandMotionRange
impl UnwindSafe for HandMotionRange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more