Struct SystemDir
pub struct SystemDir { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for SystemDir
impl EngineEnum for SystemDir
§impl Export for SystemDir
impl Export for SystemDir
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for SystemDir
impl FromGodot for SystemDir
§fn try_from_godot(
via: <SystemDir as GodotConvert>::Via,
) -> Result<SystemDir, ConvertError>
fn try_from_godot( via: <SystemDir as GodotConvert>::Via, ) -> Result<SystemDir, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for SystemDir
impl ToGodot for SystemDir
§fn to_godot(&self) -> <SystemDir as GodotConvert>::Via
fn to_godot(&self) -> <SystemDir as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for SystemDir
impl Var for SystemDir
§fn var_get(field: &SystemDir) -> <SystemDir as GodotConvert>::Via
fn var_get(field: &SystemDir) -> <SystemDir as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut SystemDir, value: <SystemDir as GodotConvert>::Via)
fn var_set(field: &mut SystemDir, value: <SystemDir as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &SystemDir) -> <SystemDir as Var>::PubType
fn var_pub_get(field: &SystemDir) -> <SystemDir as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut SystemDir, value: <SystemDir as Var>::PubType)
fn var_pub_set(field: &mut SystemDir, value: <SystemDir as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for SystemDir
impl Eq for SystemDir
impl StructuralPartialEq for SystemDir
Auto Trait Implementations§
impl Freeze for SystemDir
impl RefUnwindSafe for SystemDir
impl Send for SystemDir
impl Sync for SystemDir
impl Unpin for SystemDir
impl UnwindSafe for SystemDir
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more