Struct Status
pub struct Status { /* private fields */ }
Implementations§
§impl Status
impl Status
pub const DISCONNECTED: Status = _
pub const DISCONNECTED: Status = _
Godot enumerator name: STATUS_DISCONNECTED
pub const HANDSHAKING: Status = _
pub const HANDSHAKING: Status = _
Godot enumerator name: STATUS_HANDSHAKING
pub const ERROR_HOSTNAME_MISMATCH: Status = _
pub const ERROR_HOSTNAME_MISMATCH: Status = _
Godot enumerator name: STATUS_ERROR_HOSTNAME_MISMATCH
Trait Implementations§
§impl EngineEnum for Status
impl EngineEnum for Status
§impl FromGodot for Status
impl FromGodot for Status
§fn try_from_godot(
via: <Status as GodotConvert>::Via,
) -> Result<Status, ConvertError>
fn try_from_godot( via: <Status as GodotConvert>::Via, ) -> Result<Status, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Status
impl Eq for Status
impl StructuralPartialEq for Status
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnwindSafe for Status
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more