Struct Status
pub struct Status { /* private fields */ }
Implementations§
§impl Status
impl Status
pub const DISCONNECTED: Status
pub const DISCONNECTED: Status
Godot enumerator name: STATUS_DISCONNECTED
pub const HANDSHAKING: Status
pub const HANDSHAKING: Status
Godot enumerator name: STATUS_HANDSHAKING
pub const ERROR_HOSTNAME_MISMATCH: Status
pub const ERROR_HOSTNAME_MISMATCH: Status
Godot enumerator name: STATUS_ERROR_HOSTNAME_MISMATCH
Trait Implementations§
§impl EngineEnum for Status
impl EngineEnum for Status
fn try_from_ord(ord: i32) -> Option<Status>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<Status>]
fn all_constants() -> &'static [EnumConstant<Status>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Status
impl FromGodot for Status
§fn try_from_godot(
via: <Status as GodotConvert>::Via,
) -> Result<Status, ConvertError>
fn try_from_godot( via: <Status as GodotConvert>::Via, ) -> Result<Status, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Status
impl ToGodot for Status
§fn to_godot(&self) -> <Status as GodotConvert>::Via
fn to_godot(&self) -> <Status as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Status
impl Eq for Status
impl StructuralPartialEq for Status
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnwindSafe for Status
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more