Struct CollisionMode
pub struct CollisionMode { /* private fields */ }
Implementations§
§impl CollisionMode
impl CollisionMode
pub const DISABLED: CollisionMode
pub const DISABLED: CollisionMode
Godot enumerator name: COLLISION_DISABLED
pub const RIGID: CollisionMode
pub const RIGID: CollisionMode
Godot enumerator name: COLLISION_RIGID
pub const HIDE_ON_CONTACT: CollisionMode
pub const HIDE_ON_CONTACT: CollisionMode
Godot enumerator name: COLLISION_HIDE_ON_CONTACT
pub const MAX: CollisionMode
pub const MAX: CollisionMode
Godot enumerator name: COLLISION_MAX
Trait Implementations§
§impl Clone for CollisionMode
impl Clone for CollisionMode
§fn clone(&self) -> CollisionMode
fn clone(&self) -> CollisionMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CollisionMode
impl Debug for CollisionMode
§impl EngineEnum for CollisionMode
impl EngineEnum for CollisionMode
fn try_from_ord(ord: i32) -> Option<CollisionMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [CollisionMode]
fn values() -> &'static [CollisionMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<CollisionMode>]
fn all_constants() -> &'static [EnumConstant<CollisionMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for CollisionMode
impl FromGodot for CollisionMode
§fn try_from_godot(
via: <CollisionMode as GodotConvert>::Via,
) -> Result<CollisionMode, ConvertError>
fn try_from_godot( via: <CollisionMode as GodotConvert>::Via, ) -> Result<CollisionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CollisionMode
impl GodotConvert for CollisionMode
§impl Hash for CollisionMode
impl Hash for CollisionMode
§impl IndexEnum for CollisionMode
impl IndexEnum for CollisionMode
§impl PartialEq for CollisionMode
impl PartialEq for CollisionMode
§impl ToGodot for CollisionMode
impl ToGodot for CollisionMode
§fn to_godot(&self) -> <CollisionMode as GodotConvert>::Via
fn to_godot(&self) -> <CollisionMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CollisionMode
impl Eq for CollisionMode
impl StructuralPartialEq for CollisionMode
Auto Trait Implementations§
impl Freeze for CollisionMode
impl RefUnwindSafe for CollisionMode
impl Send for CollisionMode
impl Sync for CollisionMode
impl Unpin for CollisionMode
impl UnwindSafe for CollisionMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more