Struct ParticleFlags
pub struct ParticleFlags { /* private fields */ }Implementations§
§impl ParticleFlags
impl ParticleFlags
pub const ALIGN_Y_TO_VELOCITY: ParticleFlags
pub const ALIGN_Y_TO_VELOCITY: ParticleFlags
Godot enumerator name: PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY
pub const ROTATE_Y: ParticleFlags
pub const ROTATE_Y: ParticleFlags
Godot enumerator name: PARTICLE_FLAG_ROTATE_Y
pub const DISABLE_Z: ParticleFlags
pub const DISABLE_Z: ParticleFlags
Godot enumerator name: PARTICLE_FLAG_DISABLE_Z
pub const DAMPING_AS_FRICTION: ParticleFlags
pub const DAMPING_AS_FRICTION: ParticleFlags
Godot enumerator name: PARTICLE_FLAG_DAMPING_AS_FRICTION
pub const MAX: ParticleFlags
pub const MAX: ParticleFlags
Godot enumerator name: PARTICLE_FLAG_MAX
Trait Implementations§
§impl Clone for ParticleFlags
impl Clone for ParticleFlags
§fn clone(&self) -> ParticleFlags
fn clone(&self) -> ParticleFlags
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ParticleFlags
impl Debug for ParticleFlags
§impl EngineEnum for ParticleFlags
impl EngineEnum for ParticleFlags
fn try_from_ord(ord: i32) -> Option<ParticleFlags>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ParticleFlags]
fn values() -> &'static [ParticleFlags]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ParticleFlags>]
fn all_constants() -> &'static [EnumConstant<ParticleFlags>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ParticleFlags
impl Export for ParticleFlags
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ParticleFlags
impl FromGodot for ParticleFlags
§fn try_from_godot(
via: <ParticleFlags as GodotConvert>::Via,
) -> Result<ParticleFlags, ConvertError>
fn try_from_godot( via: <ParticleFlags as GodotConvert>::Via, ) -> Result<ParticleFlags, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticleFlags
impl GodotConvert for ParticleFlags
§impl Hash for ParticleFlags
impl Hash for ParticleFlags
§impl IndexEnum for ParticleFlags
impl IndexEnum for ParticleFlags
§impl PartialEq for ParticleFlags
impl PartialEq for ParticleFlags
§impl ToGodot for ParticleFlags
impl ToGodot for ParticleFlags
§fn to_godot(&self) -> <ParticleFlags as GodotConvert>::Via
fn to_godot(&self) -> <ParticleFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ParticleFlags
impl Var for ParticleFlags
§type PubType = ParticleFlags
type PubType = ParticleFlags
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ParticleFlags) -> <ParticleFlags as GodotConvert>::Via
fn var_get(field: &ParticleFlags) -> <ParticleFlags as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut ParticleFlags,
value: <ParticleFlags as GodotConvert>::Via,
)
fn var_set( field: &mut ParticleFlags, value: <ParticleFlags as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ParticleFlags) -> <ParticleFlags as Var>::PubType
fn var_pub_get(field: &ParticleFlags) -> <ParticleFlags as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut ParticleFlags,
value: <ParticleFlags as Var>::PubType,
)
fn var_pub_set( field: &mut ParticleFlags, value: <ParticleFlags as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ParticleFlags
impl Eq for ParticleFlags
impl StructuralPartialEq for ParticleFlags
Auto Trait Implementations§
impl Freeze for ParticleFlags
impl RefUnwindSafe for ParticleFlags
impl Send for ParticleFlags
impl Sync for ParticleFlags
impl Unpin for ParticleFlags
impl UnwindSafe for ParticleFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more