Struct AreaBodyStatus
pub struct AreaBodyStatus { /* private fields */ }
Implementations§
§impl AreaBodyStatus
impl AreaBodyStatus
pub const ADDED: AreaBodyStatus
pub const ADDED: AreaBodyStatus
Godot enumerator name: AREA_BODY_ADDED
pub const REMOVED: AreaBodyStatus
pub const REMOVED: AreaBodyStatus
Godot enumerator name: AREA_BODY_REMOVED
Trait Implementations§
§impl Clone for AreaBodyStatus
impl Clone for AreaBodyStatus
§fn clone(&self) -> AreaBodyStatus
fn clone(&self) -> AreaBodyStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AreaBodyStatus
impl Debug for AreaBodyStatus
§impl EngineEnum for AreaBodyStatus
impl EngineEnum for AreaBodyStatus
fn try_from_ord(ord: i32) -> Option<AreaBodyStatus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [AreaBodyStatus]
fn values() -> &'static [AreaBodyStatus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AreaBodyStatus>]
fn all_constants() -> &'static [EnumConstant<AreaBodyStatus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AreaBodyStatus
impl FromGodot for AreaBodyStatus
§fn try_from_godot(
via: <AreaBodyStatus as GodotConvert>::Via,
) -> Result<AreaBodyStatus, ConvertError>
fn try_from_godot( via: <AreaBodyStatus as GodotConvert>::Via, ) -> Result<AreaBodyStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AreaBodyStatus
impl GodotConvert for AreaBodyStatus
§impl Hash for AreaBodyStatus
impl Hash for AreaBodyStatus
§impl PartialEq for AreaBodyStatus
impl PartialEq for AreaBodyStatus
§impl ToGodot for AreaBodyStatus
impl ToGodot for AreaBodyStatus
impl Copy for AreaBodyStatus
impl Eq for AreaBodyStatus
impl StructuralPartialEq for AreaBodyStatus
Auto Trait Implementations§
impl Freeze for AreaBodyStatus
impl RefUnwindSafe for AreaBodyStatus
impl Send for AreaBodyStatus
impl Sync for AreaBodyStatus
impl Unpin for AreaBodyStatus
impl UnwindSafe for AreaBodyStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more