Struct BodyMode
pub struct BodyMode { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for BodyMode
impl EngineEnum for BodyMode
§impl FromGodot for BodyMode
impl FromGodot for BodyMode
§fn try_from_godot(
via: <BodyMode as GodotConvert>::Via,
) -> Result<BodyMode, ConvertError>
fn try_from_godot( via: <BodyMode as GodotConvert>::Via, ) -> Result<BodyMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyMode
impl ToGodot for BodyMode
§fn to_godot(&self) -> <BodyMode as GodotConvert>::Via
fn to_godot(&self) -> <BodyMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BodyMode
impl Eq for BodyMode
impl StructuralPartialEq for BodyMode
Auto Trait Implementations§
impl Freeze for BodyMode
impl RefUnwindSafe for BodyMode
impl Send for BodyMode
impl Sync for BodyMode
impl Unpin for BodyMode
impl UnwindSafe for BodyMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more