Struct BodyState
pub struct BodyState { /* private fields */ }
Implementations§
§impl BodyState
impl BodyState
pub const LINEAR_VELOCITY: BodyState
pub const LINEAR_VELOCITY: BodyState
Godot enumerator name: BODY_STATE_LINEAR_VELOCITY
pub const ANGULAR_VELOCITY: BodyState
pub const ANGULAR_VELOCITY: BodyState
Godot enumerator name: BODY_STATE_ANGULAR_VELOCITY
Trait Implementations§
§impl EngineEnum for BodyState
impl EngineEnum for BodyState
fn try_from_ord(ord: i32) -> Option<BodyState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<BodyState>]
fn all_constants() -> &'static [EnumConstant<BodyState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for BodyState
impl FromGodot for BodyState
§fn try_from_godot(
via: <BodyState as GodotConvert>::Via,
) -> Result<BodyState, ConvertError>
fn try_from_godot( via: <BodyState as GodotConvert>::Via, ) -> Result<BodyState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyState
impl ToGodot for BodyState
§fn to_godot(&self) -> <BodyState as GodotConvert>::Via
fn to_godot(&self) -> <BodyState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BodyState
impl Eq for BodyState
impl StructuralPartialEq for BodyState
Auto Trait Implementations§
impl Freeze for BodyState
impl RefUnwindSafe for BodyState
impl Send for BodyState
impl Sync for BodyState
impl Unpin for BodyState
impl UnwindSafe for BodyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more