Struct CcdMode
pub struct CcdMode { /* private fields */ }Expand description
Godot enum name: CCDMode.
Implementations§
Trait Implementations§
§impl EngineEnum for CcdMode
impl EngineEnum for CcdMode
§impl Export for CcdMode
impl Export for CcdMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for CcdMode
impl FromGodot for CcdMode
§fn try_from_godot(
via: <CcdMode as GodotConvert>::Via,
) -> Result<CcdMode, ConvertError>
fn try_from_godot( via: <CcdMode as GodotConvert>::Via, ) -> Result<CcdMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for CcdMode
impl ToGodot for CcdMode
§fn to_godot(&self) -> <CcdMode as GodotConvert>::Via
fn to_godot(&self) -> <CcdMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for CcdMode
impl Var for CcdMode
§fn var_get(field: &CcdMode) -> <CcdMode as GodotConvert>::Via
fn var_get(field: &CcdMode) -> <CcdMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut CcdMode, value: <CcdMode as GodotConvert>::Via)
fn var_set(field: &mut CcdMode, value: <CcdMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &CcdMode) -> <CcdMode as Var>::PubType
fn var_pub_get(field: &CcdMode) -> <CcdMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut CcdMode, value: <CcdMode as Var>::PubType)
fn var_pub_set(field: &mut CcdMode, value: <CcdMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for CcdMode
impl Eq for CcdMode
impl StructuralPartialEq for CcdMode
Auto Trait Implementations§
impl Freeze for CcdMode
impl RefUnwindSafe for CcdMode
impl Send for CcdMode
impl Sync for CcdMode
impl Unpin for CcdMode
impl UnwindSafe for CcdMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more