Struct BodyState
pub struct BodyState { /* private fields */ }Implementations§
§impl BodyState
impl BodyState
pub const LINEAR_VELOCITY: BodyState
pub const LINEAR_VELOCITY: BodyState
Godot enumerator name: BODY_STATE_LINEAR_VELOCITY
pub const ANGULAR_VELOCITY: BodyState
pub const ANGULAR_VELOCITY: BodyState
Godot enumerator name: BODY_STATE_ANGULAR_VELOCITY
Trait Implementations§
§impl EngineEnum for BodyState
impl EngineEnum for BodyState
§impl Export for BodyState
impl Export for BodyState
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BodyState
impl FromGodot for BodyState
§fn try_from_godot(
via: <BodyState as GodotConvert>::Via,
) -> Result<BodyState, ConvertError>
fn try_from_godot( via: <BodyState as GodotConvert>::Via, ) -> Result<BodyState, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyState
impl ToGodot for BodyState
§fn to_godot(&self) -> <BodyState as GodotConvert>::Via
fn to_godot(&self) -> <BodyState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BodyState
impl Var for BodyState
§fn var_get(field: &BodyState) -> <BodyState as GodotConvert>::Via
fn var_get(field: &BodyState) -> <BodyState as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut BodyState, value: <BodyState as GodotConvert>::Via)
fn var_set(field: &mut BodyState, value: <BodyState as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &BodyState) -> <BodyState as Var>::PubType
fn var_pub_get(field: &BodyState) -> <BodyState as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut BodyState, value: <BodyState as Var>::PubType)
fn var_pub_set(field: &mut BodyState, value: <BodyState as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BodyState
impl Eq for BodyState
impl StructuralPartialEq for BodyState
Auto Trait Implementations§
impl Freeze for BodyState
impl RefUnwindSafe for BodyState
impl Send for BodyState
impl Sync for BodyState
impl Unpin for BodyState
impl UnwindSafe for BodyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more