Struct ProcessInfo
pub struct ProcessInfo { /* private fields */ }
Implementations§
§impl ProcessInfo
impl ProcessInfo
pub const ACTIVE_OBJECTS: ProcessInfo
pub const ACTIVE_OBJECTS: ProcessInfo
Godot enumerator name: INFO_ACTIVE_OBJECTS
pub const COLLISION_PAIRS: ProcessInfo
pub const COLLISION_PAIRS: ProcessInfo
Godot enumerator name: INFO_COLLISION_PAIRS
pub const ISLAND_COUNT: ProcessInfo
pub const ISLAND_COUNT: ProcessInfo
Godot enumerator name: INFO_ISLAND_COUNT
Trait Implementations§
§impl Clone for ProcessInfo
impl Clone for ProcessInfo
§fn clone(&self) -> ProcessInfo
fn clone(&self) -> ProcessInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ProcessInfo
impl Debug for ProcessInfo
§impl EngineEnum for ProcessInfo
impl EngineEnum for ProcessInfo
fn try_from_ord(ord: i32) -> Option<ProcessInfo>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ProcessInfo]
fn values() -> &'static [ProcessInfo]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ProcessInfo>]
fn all_constants() -> &'static [EnumConstant<ProcessInfo>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ProcessInfo
impl FromGodot for ProcessInfo
§fn try_from_godot(
via: <ProcessInfo as GodotConvert>::Via,
) -> Result<ProcessInfo, ConvertError>
fn try_from_godot( via: <ProcessInfo as GodotConvert>::Via, ) -> Result<ProcessInfo, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ProcessInfo
impl GodotConvert for ProcessInfo
§impl Hash for ProcessInfo
impl Hash for ProcessInfo
§impl PartialEq for ProcessInfo
impl PartialEq for ProcessInfo
§impl ToGodot for ProcessInfo
impl ToGodot for ProcessInfo
§fn to_godot(&self) -> <ProcessInfo as GodotConvert>::Via
fn to_godot(&self) -> <ProcessInfo as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ProcessInfo
impl Eq for ProcessInfo
impl StructuralPartialEq for ProcessInfo
Auto Trait Implementations§
impl Freeze for ProcessInfo
impl RefUnwindSafe for ProcessInfo
impl Send for ProcessInfo
impl Sync for ProcessInfo
impl Unpin for ProcessInfo
impl UnwindSafe for ProcessInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more