Struct DriverResource
pub struct DriverResource { /* private fields */ }
Implementations§
§impl DriverResource
impl DriverResource
pub const LOGICAL_DEVICE: DriverResource = _
pub const LOGICAL_DEVICE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_LOGICAL_DEVICE
pub const PHYSICAL_DEVICE: DriverResource = _
pub const PHYSICAL_DEVICE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_PHYSICAL_DEVICE
pub const TOPMOST_OBJECT: DriverResource = _
pub const TOPMOST_OBJECT: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_TOPMOST_OBJECT
pub const COMMAND_QUEUE: DriverResource = _
pub const COMMAND_QUEUE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_COMMAND_QUEUE
pub const QUEUE_FAMILY: DriverResource = _
pub const QUEUE_FAMILY: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_QUEUE_FAMILY
pub const TEXTURE: DriverResource = _
pub const TEXTURE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_TEXTURE
pub const TEXTURE_VIEW: DriverResource = _
pub const TEXTURE_VIEW: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_TEXTURE_VIEW
pub const TEXTURE_DATA_FORMAT: DriverResource = _
pub const TEXTURE_DATA_FORMAT: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_TEXTURE_DATA_FORMAT
pub const SAMPLER: DriverResource = _
pub const SAMPLER: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_SAMPLER
pub const UNIFORM_SET: DriverResource = _
pub const UNIFORM_SET: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_UNIFORM_SET
pub const BUFFER: DriverResource = _
pub const BUFFER: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_BUFFER
pub const COMPUTE_PIPELINE: DriverResource = _
pub const COMPUTE_PIPELINE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_COMPUTE_PIPELINE
pub const RENDER_PIPELINE: DriverResource = _
pub const RENDER_PIPELINE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_RENDER_PIPELINE
pub const VULKAN_DEVICE: DriverResource = _
pub const VULKAN_DEVICE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_DEVICE
pub const VULKAN_PHYSICAL_DEVICE: DriverResource = _
pub const VULKAN_PHYSICAL_DEVICE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE
pub const VULKAN_INSTANCE: DriverResource = _
pub const VULKAN_INSTANCE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_INSTANCE
pub const VULKAN_QUEUE: DriverResource = _
pub const VULKAN_QUEUE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_QUEUE
pub const VULKAN_QUEUE_FAMILY_INDEX: DriverResource = _
pub const VULKAN_QUEUE_FAMILY_INDEX: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX
pub const VULKAN_IMAGE: DriverResource = _
pub const VULKAN_IMAGE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE
pub const VULKAN_IMAGE_VIEW: DriverResource = _
pub const VULKAN_IMAGE_VIEW: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE_VIEW
pub const VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: DriverResource = _
pub const VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT
pub const VULKAN_SAMPLER: DriverResource = _
pub const VULKAN_SAMPLER: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_SAMPLER
pub const VULKAN_DESCRIPTOR_SET: DriverResource = _
pub const VULKAN_DESCRIPTOR_SET: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET
pub const VULKAN_BUFFER: DriverResource = _
pub const VULKAN_BUFFER: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_BUFFER
pub const VULKAN_COMPUTE_PIPELINE: DriverResource = _
pub const VULKAN_COMPUTE_PIPELINE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE
pub const VULKAN_RENDER_PIPELINE: DriverResource = _
pub const VULKAN_RENDER_PIPELINE: DriverResource = _
Godot enumerator name: DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE
Trait Implementations§
§impl Clone for DriverResource
impl Clone for DriverResource
§fn clone(&self) -> DriverResource
fn clone(&self) -> DriverResource
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for DriverResource
impl Debug for DriverResource
§impl EngineEnum for DriverResource
impl EngineEnum for DriverResource
§impl FromGodot for DriverResource
impl FromGodot for DriverResource
§fn try_from_godot(
via: <DriverResource as GodotConvert>::Via,
) -> Result<DriverResource, ConvertError>
fn try_from_godot( via: <DriverResource as GodotConvert>::Via, ) -> Result<DriverResource, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.