Struct InitialAction
pub struct InitialAction { /* private fields */ }Implementations§
§impl InitialAction
impl InitialAction
pub const LOAD: InitialAction
pub const LOAD: InitialAction
Godot enumerator name: INITIAL_ACTION_LOAD
pub const CLEAR: InitialAction
pub const CLEAR: InitialAction
Godot enumerator name: INITIAL_ACTION_CLEAR
pub const DISCARD: InitialAction
pub const DISCARD: InitialAction
Godot enumerator name: INITIAL_ACTION_DISCARD
pub const MAX: InitialAction
pub const MAX: InitialAction
Godot enumerator name: INITIAL_ACTION_MAX
pub const CLEAR_REGION: InitialAction
pub const CLEAR_REGION: InitialAction
Godot enumerator name: INITIAL_ACTION_CLEAR_REGION
pub const CLEAR_REGION_CONTINUE: InitialAction
pub const CLEAR_REGION_CONTINUE: InitialAction
Godot enumerator name: INITIAL_ACTION_CLEAR_REGION_CONTINUE
pub const KEEP: InitialAction
pub const KEEP: InitialAction
Godot enumerator name: INITIAL_ACTION_KEEP
pub const DROP: InitialAction
pub const DROP: InitialAction
Godot enumerator name: INITIAL_ACTION_DROP
pub const CONTINUE: InitialAction
pub const CONTINUE: InitialAction
Godot enumerator name: INITIAL_ACTION_CONTINUE
Trait Implementations§
§impl Clone for InitialAction
impl Clone for InitialAction
§fn clone(&self) -> InitialAction
fn clone(&self) -> InitialAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for InitialAction
impl Debug for InitialAction
§impl EngineEnum for InitialAction
impl EngineEnum for InitialAction
fn try_from_ord(ord: i32) -> Option<InitialAction>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [InitialAction]
fn values() -> &'static [InitialAction]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<InitialAction>]
fn all_constants() -> &'static [EnumConstant<InitialAction>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for InitialAction
impl Export for InitialAction
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for InitialAction
impl FromGodot for InitialAction
§fn try_from_godot(
via: <InitialAction as GodotConvert>::Via,
) -> Result<InitialAction, ConvertError>
fn try_from_godot( via: <InitialAction as GodotConvert>::Via, ) -> Result<InitialAction, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InitialAction
impl GodotConvert for InitialAction
§impl Hash for InitialAction
impl Hash for InitialAction
§impl IndexEnum for InitialAction
impl IndexEnum for InitialAction
§impl PartialEq for InitialAction
impl PartialEq for InitialAction
§impl ToGodot for InitialAction
impl ToGodot for InitialAction
§fn to_godot(&self) -> <InitialAction as GodotConvert>::Via
fn to_godot(&self) -> <InitialAction as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for InitialAction
impl Var for InitialAction
§type PubType = InitialAction
type PubType = InitialAction
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &InitialAction) -> <InitialAction as GodotConvert>::Via
fn var_get(field: &InitialAction) -> <InitialAction as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut InitialAction,
value: <InitialAction as GodotConvert>::Via,
)
fn var_set( field: &mut InitialAction, value: <InitialAction as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &InitialAction) -> <InitialAction as Var>::PubType
fn var_pub_get(field: &InitialAction) -> <InitialAction as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut InitialAction,
value: <InitialAction as Var>::PubType,
)
fn var_pub_set( field: &mut InitialAction, value: <InitialAction as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for InitialAction
impl Eq for InitialAction
impl StructuralPartialEq for InitialAction
Auto Trait Implementations§
impl Freeze for InitialAction
impl RefUnwindSafe for InitialAction
impl Send for InitialAction
impl Sync for InitialAction
impl Unpin for InitialAction
impl UnwindSafe for InitialAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more