Struct ShaderStage
pub struct ShaderStage { /* private fields */ }Implementations§
§impl ShaderStage
impl ShaderStage
pub const VERTEX: ShaderStage
pub const VERTEX: ShaderStage
Godot enumerator name: SHADER_STAGE_VERTEX
pub const FRAGMENT: ShaderStage
pub const FRAGMENT: ShaderStage
Godot enumerator name: SHADER_STAGE_FRAGMENT
pub const TESSELATION_CONTROL: ShaderStage
pub const TESSELATION_CONTROL: ShaderStage
Godot enumerator name: SHADER_STAGE_TESSELATION_CONTROL
pub const TESSELATION_EVALUATION: ShaderStage
pub const TESSELATION_EVALUATION: ShaderStage
Godot enumerator name: SHADER_STAGE_TESSELATION_EVALUATION
pub const COMPUTE: ShaderStage
pub const COMPUTE: ShaderStage
Godot enumerator name: SHADER_STAGE_COMPUTE
pub const MAX: ShaderStage
pub const MAX: ShaderStage
Godot enumerator name: SHADER_STAGE_MAX
pub const VERTEX_BIT: ShaderStage
pub const VERTEX_BIT: ShaderStage
Godot enumerator name: SHADER_STAGE_VERTEX_BIT
pub const FRAGMENT_BIT: ShaderStage
pub const FRAGMENT_BIT: ShaderStage
Godot enumerator name: SHADER_STAGE_FRAGMENT_BIT
pub const TESSELATION_CONTROL_BIT: ShaderStage
pub const TESSELATION_CONTROL_BIT: ShaderStage
Godot enumerator name: SHADER_STAGE_TESSELATION_CONTROL_BIT
pub const TESSELATION_EVALUATION_BIT: ShaderStage
pub const TESSELATION_EVALUATION_BIT: ShaderStage
Godot enumerator name: SHADER_STAGE_TESSELATION_EVALUATION_BIT
pub const COMPUTE_BIT: ShaderStage
pub const COMPUTE_BIT: ShaderStage
Godot enumerator name: SHADER_STAGE_COMPUTE_BIT
Trait Implementations§
§impl Clone for ShaderStage
impl Clone for ShaderStage
§fn clone(&self) -> ShaderStage
fn clone(&self) -> ShaderStage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ShaderStage
impl Debug for ShaderStage
§impl EngineEnum for ShaderStage
impl EngineEnum for ShaderStage
fn try_from_ord(ord: i32) -> Option<ShaderStage>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ShaderStage]
fn values() -> &'static [ShaderStage]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ShaderStage>]
fn all_constants() -> &'static [EnumConstant<ShaderStage>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ShaderStage
impl FromGodot for ShaderStage
§fn try_from_godot(
via: <ShaderStage as GodotConvert>::Via,
) -> Result<ShaderStage, ConvertError>
fn try_from_godot( via: <ShaderStage as GodotConvert>::Via, ) -> Result<ShaderStage, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderStage
impl GodotConvert for ShaderStage
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for ShaderStage
impl Hash for ShaderStage
§impl PartialEq for ShaderStage
impl PartialEq for ShaderStage
§impl ToGodot for ShaderStage
impl ToGodot for ShaderStage
§fn to_godot(&self) -> <ShaderStage as GodotConvert>::Via
fn to_godot(&self) -> <ShaderStage as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ShaderStage
impl Var for ShaderStage
§type PubType = ShaderStage
type PubType = ShaderStage
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ShaderStage) -> <ShaderStage as GodotConvert>::Via
fn var_get(field: &ShaderStage) -> <ShaderStage as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut ShaderStage, value: <ShaderStage as GodotConvert>::Via)
fn var_set(field: &mut ShaderStage, value: <ShaderStage as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &ShaderStage) -> <ShaderStage as Var>::PubType
fn var_pub_get(field: &ShaderStage) -> <ShaderStage as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(field: &mut ShaderStage, value: <ShaderStage as Var>::PubType)
fn var_pub_set(field: &mut ShaderStage, value: <ShaderStage as Var>::PubType)
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for ShaderStage
impl Element for ShaderStage
impl Eq for ShaderStage
impl Export for ShaderStage
impl StructuralPartialEq for ShaderStage
Auto Trait Implementations§
impl Freeze for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnsafeUnpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more