Struct BlendShapeMode
pub struct BlendShapeMode { /* private fields */ }
Implementations§
§impl BlendShapeMode
impl BlendShapeMode
pub const NORMALIZED: BlendShapeMode
pub const NORMALIZED: BlendShapeMode
Godot enumerator name: BLEND_SHAPE_MODE_NORMALIZED
pub const RELATIVE: BlendShapeMode
pub const RELATIVE: BlendShapeMode
Godot enumerator name: BLEND_SHAPE_MODE_RELATIVE
Trait Implementations§
§impl Clone for BlendShapeMode
impl Clone for BlendShapeMode
§fn clone(&self) -> BlendShapeMode
fn clone(&self) -> BlendShapeMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BlendShapeMode
impl Debug for BlendShapeMode
§impl EngineEnum for BlendShapeMode
impl EngineEnum for BlendShapeMode
fn try_from_ord(ord: i32) -> Option<BlendShapeMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [BlendShapeMode]
fn values() -> &'static [BlendShapeMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<BlendShapeMode>]
fn all_constants() -> &'static [EnumConstant<BlendShapeMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for BlendShapeMode
impl FromGodot for BlendShapeMode
§fn try_from_godot(
via: <BlendShapeMode as GodotConvert>::Via,
) -> Result<BlendShapeMode, ConvertError>
fn try_from_godot( via: <BlendShapeMode as GodotConvert>::Via, ) -> Result<BlendShapeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BlendShapeMode
impl GodotConvert for BlendShapeMode
§impl Hash for BlendShapeMode
impl Hash for BlendShapeMode
§impl PartialEq for BlendShapeMode
impl PartialEq for BlendShapeMode
§impl ToGodot for BlendShapeMode
impl ToGodot for BlendShapeMode
§fn to_godot(&self) -> <BlendShapeMode as GodotConvert>::Via
fn to_godot(&self) -> <BlendShapeMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BlendShapeMode
impl Eq for BlendShapeMode
impl StructuralPartialEq for BlendShapeMode
Auto Trait Implementations§
impl Freeze for BlendShapeMode
impl RefUnwindSafe for BlendShapeMode
impl Send for BlendShapeMode
impl Sync for BlendShapeMode
impl Unpin for BlendShapeMode
impl UnwindSafe for BlendShapeMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more