Struct CanvasLightMode
pub struct CanvasLightMode { /* private fields */ }
Implementations§
§impl CanvasLightMode
impl CanvasLightMode
pub const POINT: CanvasLightMode
pub const POINT: CanvasLightMode
Godot enumerator name: CANVAS_LIGHT_MODE_POINT
pub const DIRECTIONAL: CanvasLightMode
pub const DIRECTIONAL: CanvasLightMode
Godot enumerator name: CANVAS_LIGHT_MODE_DIRECTIONAL
Trait Implementations§
§impl Clone for CanvasLightMode
impl Clone for CanvasLightMode
§fn clone(&self) -> CanvasLightMode
fn clone(&self) -> CanvasLightMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasLightMode
impl Debug for CanvasLightMode
§impl EngineEnum for CanvasLightMode
impl EngineEnum for CanvasLightMode
fn try_from_ord(ord: i32) -> Option<CanvasLightMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [CanvasLightMode]
fn values() -> &'static [CanvasLightMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<CanvasLightMode>]
fn all_constants() -> &'static [EnumConstant<CanvasLightMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for CanvasLightMode
impl FromGodot for CanvasLightMode
§fn try_from_godot(
via: <CanvasLightMode as GodotConvert>::Via,
) -> Result<CanvasLightMode, ConvertError>
fn try_from_godot( via: <CanvasLightMode as GodotConvert>::Via, ) -> Result<CanvasLightMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasLightMode
impl GodotConvert for CanvasLightMode
§impl Hash for CanvasLightMode
impl Hash for CanvasLightMode
§impl PartialEq for CanvasLightMode
impl PartialEq for CanvasLightMode
§impl ToGodot for CanvasLightMode
impl ToGodot for CanvasLightMode
impl Copy for CanvasLightMode
impl Eq for CanvasLightMode
impl StructuralPartialEq for CanvasLightMode
Auto Trait Implementations§
impl Freeze for CanvasLightMode
impl RefUnwindSafe for CanvasLightMode
impl Send for CanvasLightMode
impl Sync for CanvasLightMode
impl Unpin for CanvasLightMode
impl UnwindSafe for CanvasLightMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more