Struct CompositorEffectFlags
pub struct CompositorEffectFlags { /* private fields */ }
Implementations§
§impl CompositorEffectFlags
impl CompositorEffectFlags
pub const ACCESS_RESOLVED_COLOR: CompositorEffectFlags = _
pub const ACCESS_RESOLVED_COLOR: CompositorEffectFlags = _
Godot enumerator name: COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR
pub const ACCESS_RESOLVED_DEPTH: CompositorEffectFlags = _
pub const ACCESS_RESOLVED_DEPTH: CompositorEffectFlags = _
Godot enumerator name: COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH
pub const NEEDS_MOTION_VECTORS: CompositorEffectFlags = _
pub const NEEDS_MOTION_VECTORS: CompositorEffectFlags = _
Godot enumerator name: COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS
pub const NEEDS_ROUGHNESS: CompositorEffectFlags = _
pub const NEEDS_ROUGHNESS: CompositorEffectFlags = _
Godot enumerator name: COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS
pub const NEEDS_SEPARATE_SPECULAR: CompositorEffectFlags = _
pub const NEEDS_SEPARATE_SPECULAR: CompositorEffectFlags = _
Godot enumerator name: COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR
Trait Implementations§
§impl Clone for CompositorEffectFlags
impl Clone for CompositorEffectFlags
§fn clone(&self) -> CompositorEffectFlags
fn clone(&self) -> CompositorEffectFlags
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CompositorEffectFlags
impl Debug for CompositorEffectFlags
§impl EngineEnum for CompositorEffectFlags
impl EngineEnum for CompositorEffectFlags
§impl FromGodot for CompositorEffectFlags
impl FromGodot for CompositorEffectFlags
§fn try_from_godot(
via: <CompositorEffectFlags as GodotConvert>::Via,
) -> Result<CompositorEffectFlags, ConvertError>
fn try_from_godot( via: <CompositorEffectFlags as GodotConvert>::Via, ) -> Result<CompositorEffectFlags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CompositorEffectFlags
impl GodotConvert for CompositorEffectFlags
§impl Hash for CompositorEffectFlags
impl Hash for CompositorEffectFlags
§impl PartialEq for CompositorEffectFlags
impl PartialEq for CompositorEffectFlags
§impl ToGodot for CompositorEffectFlags
impl ToGodot for CompositorEffectFlags
impl Copy for CompositorEffectFlags
impl Eq for CompositorEffectFlags
impl StructuralPartialEq for CompositorEffectFlags
Auto Trait Implementations§
impl Freeze for CompositorEffectFlags
impl RefUnwindSafe for CompositorEffectFlags
impl Send for CompositorEffectFlags
impl Sync for CompositorEffectFlags
impl Unpin for CompositorEffectFlags
impl UnwindSafe for CompositorEffectFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more