Struct DecalFilter
pub struct DecalFilter { /* private fields */ }
Implementations§
§impl DecalFilter
impl DecalFilter
pub const NEAREST: DecalFilter
pub const NEAREST: DecalFilter
Godot enumerator name: DECAL_FILTER_NEAREST
pub const LINEAR: DecalFilter
pub const LINEAR: DecalFilter
Godot enumerator name: DECAL_FILTER_LINEAR
pub const NEAREST_MIPMAPS: DecalFilter
pub const NEAREST_MIPMAPS: DecalFilter
Godot enumerator name: DECAL_FILTER_NEAREST_MIPMAPS
pub const LINEAR_MIPMAPS: DecalFilter
pub const LINEAR_MIPMAPS: DecalFilter
Godot enumerator name: DECAL_FILTER_LINEAR_MIPMAPS
pub const NEAREST_MIPMAPS_ANISOTROPIC: DecalFilter
pub const NEAREST_MIPMAPS_ANISOTROPIC: DecalFilter
Godot enumerator name: DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC
pub const LINEAR_MIPMAPS_ANISOTROPIC: DecalFilter
pub const LINEAR_MIPMAPS_ANISOTROPIC: DecalFilter
Godot enumerator name: DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC
Trait Implementations§
§impl Clone for DecalFilter
impl Clone for DecalFilter
§fn clone(&self) -> DecalFilter
fn clone(&self) -> DecalFilter
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DecalFilter
impl Debug for DecalFilter
§impl EngineEnum for DecalFilter
impl EngineEnum for DecalFilter
fn try_from_ord(ord: i32) -> Option<DecalFilter>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [DecalFilter]
fn values() -> &'static [DecalFilter]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DecalFilter>]
fn all_constants() -> &'static [EnumConstant<DecalFilter>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for DecalFilter
impl FromGodot for DecalFilter
§fn try_from_godot(
via: <DecalFilter as GodotConvert>::Via,
) -> Result<DecalFilter, ConvertError>
fn try_from_godot( via: <DecalFilter as GodotConvert>::Via, ) -> Result<DecalFilter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DecalFilter
impl GodotConvert for DecalFilter
§impl Hash for DecalFilter
impl Hash for DecalFilter
§impl PartialEq for DecalFilter
impl PartialEq for DecalFilter
§impl ToGodot for DecalFilter
impl ToGodot for DecalFilter
§fn to_godot(&self) -> <DecalFilter as GodotConvert>::Via
fn to_godot(&self) -> <DecalFilter as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DecalFilter
impl Eq for DecalFilter
impl StructuralPartialEq for DecalFilter
Auto Trait Implementations§
impl Freeze for DecalFilter
impl RefUnwindSafe for DecalFilter
impl Send for DecalFilter
impl Sync for DecalFilter
impl Unpin for DecalFilter
impl UnwindSafe for DecalFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more