Struct EnvironmentSdfgiFramesToConverge
pub struct EnvironmentSdfgiFramesToConverge { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIFramesToConverge
.
Implementations§
§impl EnvironmentSdfgiFramesToConverge
impl EnvironmentSdfgiFramesToConverge
pub const IN_5_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_5_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_5_FRAMES
pub const IN_10_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_10_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_10_FRAMES
pub const IN_15_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_15_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_15_FRAMES
pub const IN_20_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_20_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_20_FRAMES
pub const IN_25_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_25_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_25_FRAMES
pub const IN_30_FRAMES: EnvironmentSdfgiFramesToConverge
pub const IN_30_FRAMES: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_IN_30_FRAMES
pub const MAX: EnvironmentSdfgiFramesToConverge
pub const MAX: EnvironmentSdfgiFramesToConverge
Godot enumerator name: ENV_SDFGI_CONVERGE_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiFramesToConverge
impl Clone for EnvironmentSdfgiFramesToConverge
§fn clone(&self) -> EnvironmentSdfgiFramesToConverge
fn clone(&self) -> EnvironmentSdfgiFramesToConverge
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentSdfgiFramesToConverge
impl Debug for EnvironmentSdfgiFramesToConverge
§impl EngineEnum for EnvironmentSdfgiFramesToConverge
impl EngineEnum for EnvironmentSdfgiFramesToConverge
fn try_from_ord(ord: i32) -> Option<EnvironmentSdfgiFramesToConverge>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [EnvironmentSdfgiFramesToConverge]
fn values() -> &'static [EnvironmentSdfgiFramesToConverge]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToConverge>]
fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiFramesToConverge>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for EnvironmentSdfgiFramesToConverge
impl FromGodot for EnvironmentSdfgiFramesToConverge
§fn try_from_godot(
via: <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiFramesToConverge, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiFramesToConverge, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for EnvironmentSdfgiFramesToConverge
impl Hash for EnvironmentSdfgiFramesToConverge
§impl ToGodot for EnvironmentSdfgiFramesToConverge
impl ToGodot for EnvironmentSdfgiFramesToConverge
§fn to_godot(&self) -> <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentSdfgiFramesToConverge as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnvironmentSdfgiFramesToConverge
impl Eq for EnvironmentSdfgiFramesToConverge
impl StructuralPartialEq for EnvironmentSdfgiFramesToConverge
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToConverge
impl RefUnwindSafe for EnvironmentSdfgiFramesToConverge
impl Send for EnvironmentSdfgiFramesToConverge
impl Sync for EnvironmentSdfgiFramesToConverge
impl Unpin for EnvironmentSdfgiFramesToConverge
impl UnwindSafe for EnvironmentSdfgiFramesToConverge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more